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<blockquote data-quote="Corinnguard" data-source="post: 9769756" data-attributes="member: 7033886"><p>I am curious if the differences between 14 and 24 are noticeable during gameplay. Ditto for 14/24 and A5e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Does the 2024 version of Dual-Wielding address the problem of competing Bonus Actions? In 5e14, you had to either decide to use your Bonus Action for your offhand attack or to forgo that attack for something else that also required a Bonus Action (such as a spell or a class/subclass feature). </p><p></p><p>Laser Llama's version of Dual-Wielding does address this issue by allowing you to make your offhand weapon attack as a part of your Attack action instead of a Bonus Action. The Bonus Action can then be used for spellcasting or a class/subclass feature. Also, this version of Dual-Wielding doesn't require anything like a Weapon Mastery property for it to work.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9769756, member: 7033886"] I am curious if the differences between 14 and 24 are noticeable during gameplay. Ditto for 14/24 and A5e. ;) Does the 2024 version of Dual-Wielding address the problem of competing Bonus Actions? In 5e14, you had to either decide to use your Bonus Action for your offhand attack or to forgo that attack for something else that also required a Bonus Action (such as a spell or a class/subclass feature). Laser Llama's version of Dual-Wielding does address this issue by allowing you to make your offhand weapon attack as a part of your Attack action instead of a Bonus Action. The Bonus Action can then be used for spellcasting or a class/subclass feature. Also, this version of Dual-Wielding doesn't require anything like a Weapon Mastery property for it to work. [/QUOTE]
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