Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What Video Game RPG System Do You Want to See Adapted to Tabletop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9643268" data-attributes="member: 907"><p>I'd love to see something like the primarily cooldown-based skills of Divinity: Original Sin II (and likely other games in the same series). The game has ten different abilities (things you gradually increase as you level up and that grant various benefits based on how high they are) that govern access to skills (activated things that do primarily combat-based stuff). Four of these abilities are elemental-based (Aerotheurge, Geomancer, Hydrosophist, and Pyrokinetic) and six are not (Huntsman, Necromancer, Polymorph, Scoundrel, Summoning, Warfare). There are some skills you can get that mix an element-based skill with a non-element-based one.</p><p></p><p>Each of these skills has a cooldown, usually 3-5 rounds but occasionally 2 or 6. This means you need to vary your skill use and figure out good rotations. This is further incentivized by having lots of status effects (both on individual targets and on surfaces) that can affect further spells. For example, you can lead with the Geomancer skill Fossil Strike (small AOE that also splashes oil in the area) and follow up with a fire spell that would explodiate the oil, dealing further damage and setting the area on fire.</p><p></p><p>I thought this combat system added a lot of depth to fights. I'm not sure how well it would translate to tabletop however – the main issue would be that it would be a lot to keep track of. It's probably doable as a player keeping track of your own cooldowns, but it would be a PITA for the GM to manage a dozen foes at once.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9643268, member: 907"] I'd love to see something like the primarily cooldown-based skills of Divinity: Original Sin II (and likely other games in the same series). The game has ten different abilities (things you gradually increase as you level up and that grant various benefits based on how high they are) that govern access to skills (activated things that do primarily combat-based stuff). Four of these abilities are elemental-based (Aerotheurge, Geomancer, Hydrosophist, and Pyrokinetic) and six are not (Huntsman, Necromancer, Polymorph, Scoundrel, Summoning, Warfare). There are some skills you can get that mix an element-based skill with a non-element-based one. Each of these skills has a cooldown, usually 3-5 rounds but occasionally 2 or 6. This means you need to vary your skill use and figure out good rotations. This is further incentivized by having lots of status effects (both on individual targets and on surfaces) that can affect further spells. For example, you can lead with the Geomancer skill Fossil Strike (small AOE that also splashes oil in the area) and follow up with a fire spell that would explodiate the oil, dealing further damage and setting the area on fire. I thought this combat system added a lot of depth to fights. I'm not sure how well it would translate to tabletop however – the main issue would be that it would be a lot to keep track of. It's probably doable as a player keeping track of your own cooldowns, but it would be a PITA for the GM to manage a dozen foes at once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Video Game RPG System Do You Want to See Adapted to Tabletop
Top