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<blockquote data-quote="Ruin Explorer" data-source="post: 9643834" data-attributes="member: 18"><p>Oh ok, no worries. I think I've done the same before.</p><p></p><p>Either way I played a bit more Oblivion and also a bit of Diablo 4 (just trying to finish the season journey for this season before its over), and it's kind of wild to see the juxtaposition between them even though they have some very similar subject matter in some ways.</p><p></p><p>I'll be glad when this season of D4 is over primarily because the "Witch Powers" theme of the season is conceptually cool, but in practice what it means is 90% of monsters have a blue-ish glow on them which makes them all look the same, and your character is constantly surrounded by FX which create a blue-ish glow, so is barely visible much of the time, and also your actual ability use matters way, way less because the Witch Powers can do so much of the hard work for you!</p><p></p><p>Like, how did they think that was good design? I think fundamentally D4's design team have the idea of seasons upside-down. With Path of Exile 1, which has, I would argue, the best seasons of any ARPG, maybe any game, what they do each season is two things:</p><p></p><p>1) Introduce new strongly themed CONTENT - i.e. activities to do, loot to drop, etc. - which is TEMPORARY, but can come back as sort of special element in a zone sometimes in future (if it worked and was fun), which is really cool.</p><p></p><p>2) Introduce new non-themed POWERS - i.e. skill and support gems that you use actively - which are PERMANENT.</p><p></p><p>So every season, the game gets some cool stuff permanently, and the powers always stay-in theme with the base game. If you really liked a power, you generally get to keep using it.</p><p></p><p>But Diablo 4 makes it all temporary and super-themed, i.e.:</p><p></p><p>1) Introduce new strongly themed POWERS - which have to be passive or automatic because they didn't leave any design space for active abilities! - but they're completely TEMPORARY and will not stay, so you'll never, ever, ever be able to build a character like that again, no matter how much you liked it.</p><p></p><p>2) Introduce new strongly themed content - i.e. activities to do, loot to drop etc. - most of which is TEMPORARY except some some Legendary powers and Uniques, and occasionally if we're lucky a boss, and none of which, even if it was super cool, willl ever come back as a special element in a zone or the like (so far, anyway, but we're on S7, coming up on 8).</p><p></p><p>So every season kind of D4 feels kind of wasteful/pointless as a result. It also feels like the devs are putting in less effort and reusing content just with recolours and the like more because its mostly not permanent.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9643834, member: 18"] Oh ok, no worries. I think I've done the same before. Either way I played a bit more Oblivion and also a bit of Diablo 4 (just trying to finish the season journey for this season before its over), and it's kind of wild to see the juxtaposition between them even though they have some very similar subject matter in some ways. I'll be glad when this season of D4 is over primarily because the "Witch Powers" theme of the season is conceptually cool, but in practice what it means is 90% of monsters have a blue-ish glow on them which makes them all look the same, and your character is constantly surrounded by FX which create a blue-ish glow, so is barely visible much of the time, and also your actual ability use matters way, way less because the Witch Powers can do so much of the hard work for you! Like, how did they think that was good design? I think fundamentally D4's design team have the idea of seasons upside-down. With Path of Exile 1, which has, I would argue, the best seasons of any ARPG, maybe any game, what they do each season is two things: 1) Introduce new strongly themed CONTENT - i.e. activities to do, loot to drop, etc. - which is TEMPORARY, but can come back as sort of special element in a zone sometimes in future (if it worked and was fun), which is really cool. 2) Introduce new non-themed POWERS - i.e. skill and support gems that you use actively - which are PERMANENT. So every season, the game gets some cool stuff permanently, and the powers always stay-in theme with the base game. If you really liked a power, you generally get to keep using it. But Diablo 4 makes it all temporary and super-themed, i.e.: 1) Introduce new strongly themed POWERS - which have to be passive or automatic because they didn't leave any design space for active abilities! - but they're completely TEMPORARY and will not stay, so you'll never, ever, ever be able to build a character like that again, no matter how much you liked it. 2) Introduce new strongly themed content - i.e. activities to do, loot to drop etc. - most of which is TEMPORARY except some some Legendary powers and Uniques, and occasionally if we're lucky a boss, and none of which, even if it was super cool, willl ever come back as a special element in a zone or the like (so far, anyway, but we're on S7, coming up on 8). So every season kind of D4 feels kind of wasteful/pointless as a result. It also feels like the devs are putting in less effort and reusing content just with recolours and the like more because its mostly not permanent. [/QUOTE]
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