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What videogames are you playing in 2025?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9647129" data-attributes="member: 18"><p>It's not a certain number, it's entirely down to what they are (and your load order).</p><p></p><p>If you have a whole bunch of mods relying on Skyrim Script Extender, and doing stuff like re-routing NPCs or whatever, that's going to have a significant impact on both CPU load and glitchiness - it's likely to increase both by a lot. As does any mod which interacts with NPC AI.</p><p></p><p>Whereas if you have a ton of mods that just improve/increase model geometry and texture size and lighting, they will likely be largely glitch-free (if installed in the correct order) and have limited CPU impact, but may well massively increase the GPU load.</p><p></p><p>But if you just have mods that add armour/weapons to the game, they might not really mess with with either very much.</p><p></p><p>I've had like 80 Skyrim mods before and been just fine, but I've also installed just a few mods and had problems because they were incompatible or heavily used scripts or the like.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9647129, member: 18"] It's not a certain number, it's entirely down to what they are (and your load order). If you have a whole bunch of mods relying on Skyrim Script Extender, and doing stuff like re-routing NPCs or whatever, that's going to have a significant impact on both CPU load and glitchiness - it's likely to increase both by a lot. As does any mod which interacts with NPC AI. Whereas if you have a ton of mods that just improve/increase model geometry and texture size and lighting, they will likely be largely glitch-free (if installed in the correct order) and have limited CPU impact, but may well massively increase the GPU load. But if you just have mods that add armour/weapons to the game, they might not really mess with with either very much. I've had like 80 Skyrim mods before and been just fine, but I've also installed just a few mods and had problems because they were incompatible or heavily used scripts or the like. [/QUOTE]
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