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What videogames are you playing in 2025?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9658357" data-attributes="member: 18"><p>I think these are all great suggestions except Bioshock. I disagree that's it's a case of "looking back". At the time, I said it was a mediocre-to-bad FPS with amazing visual design and a fancy-but-ultimately-kind-of-stupid plot, but which was a big downgrade gameplay-wise and conceptually from things like System Shock 2.</p><p></p><p>Also, it didn't really spark the "are videogames art" debate because it was like, artistically more impressive than previous games, as one might have hoped. It sparked it because Playstation (and to a lesser extent Xbox) consoles had brought games to an awful lot of people who weren't previously playing them very much, and for a lot of 20-something games journos, it was the first videogame that they'd played that obviously "had ideas", because they hadn't really played RPGs or intelligent JRPGs in the 1990s (this was very obvious with a lot of EDGE's writers, for example), let alone text adventures or point-and-click adventures, many of which were more obviously "art" than Bioshock, and with a lot more to say, to boot! The "ideas" in question were deeply sophomoric, and the game lacked the bravery to make choice have any real consequences, but the first-person and relatively cinematic presentation clearly worked in getting a lot of the audience to recognise that they were there.</p><p></p><p>It's demented that Wizardry isn't in there though. Like, would JRPGs even exist in the form they do without Wizardry? Doubt it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9658357, member: 18"] I think these are all great suggestions except Bioshock. I disagree that's it's a case of "looking back". At the time, I said it was a mediocre-to-bad FPS with amazing visual design and a fancy-but-ultimately-kind-of-stupid plot, but which was a big downgrade gameplay-wise and conceptually from things like System Shock 2. Also, it didn't really spark the "are videogames art" debate because it was like, artistically more impressive than previous games, as one might have hoped. It sparked it because Playstation (and to a lesser extent Xbox) consoles had brought games to an awful lot of people who weren't previously playing them very much, and for a lot of 20-something games journos, it was the first videogame that they'd played that obviously "had ideas", because they hadn't really played RPGs or intelligent JRPGs in the 1990s (this was very obvious with a lot of EDGE's writers, for example), let alone text adventures or point-and-click adventures, many of which were more obviously "art" than Bioshock, and with a lot more to say, to boot! The "ideas" in question were deeply sophomoric, and the game lacked the bravery to make choice have any real consequences, but the first-person and relatively cinematic presentation clearly worked in getting a lot of the audience to recognise that they were there. It's demented that Wizardry isn't in there though. Like, would JRPGs even exist in the form they do without Wizardry? Doubt it. [/QUOTE]
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