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<blockquote data-quote="Gradine" data-source="post: 9658477" data-attributes="member: 57112"><p>You can find the full list of 49 here: <a href="https://www.museumofplay.org/exhibits/world-video-game-hall-of-fame/inducted-games/" target="_blank">Inducted Games - The Strong National Museum of Play</a></p><p></p><p>Given the criteria here, which, quote: "The Strong’s World Video Game Hall of Fame recognizes individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general," I'm hard pressed to find any that really raise the eyebrow. <em>John Madden Football</em>, as I mentioned above, is standing in for its franchise so it's hard to blame it, and even the ludicrous-at-first-glance inclusion of <em>Barbie Fashion Designer </em>makes more sense when you learn that it, a PC game marketed to directly to young girls, sold over 500,000 copies in its first two months on the shelves and outsold both <em>Doom </em>and <em>Quake</em>, <em>in 1996. </em></p><p></p><p>Within just the FPS genre, <em>Quake </em>and <em>Goldeneye </em>are joining <em>Doom, Halo, </em>and nothing else (also, <em>Call of Duty 4: Black Ops</em> made the shortlist this year). I'm fine with them adding <em>Doom </em>before <em>Quake</em>; I guess you could argue that <em>Halo </em>wouldn't have been <em>Halo </em>without <em>Goldeneye </em>really popularizing the multiplayer deathmatch concept, but you could also argue that <em>Halo </em>had a bigger impact on the genre overall.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9658477, member: 57112"] You can find the full list of 49 here: [URL="https://www.museumofplay.org/exhibits/world-video-game-hall-of-fame/inducted-games/"]Inducted Games - The Strong National Museum of Play[/URL] Given the criteria here, which, quote: "The Strong’s World Video Game Hall of Fame recognizes individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general," I'm hard pressed to find any that really raise the eyebrow. [I]John Madden Football[/I], as I mentioned above, is standing in for its franchise so it's hard to blame it, and even the ludicrous-at-first-glance inclusion of [I]Barbie Fashion Designer [/I]makes more sense when you learn that it, a PC game marketed to directly to young girls, sold over 500,000 copies in its first two months on the shelves and outsold both [I]Doom [/I]and [I]Quake[/I], [I]in 1996. [/I] Within just the FPS genre, [I]Quake [/I]and [I]Goldeneye [/I]are joining [I]Doom, Halo, [/I]and nothing else (also, [I]Call of Duty 4: Black Ops[/I] made the shortlist this year). I'm fine with them adding [I]Doom [/I]before [I]Quake[/I]; I guess you could argue that [I]Halo [/I]wouldn't have been [I]Halo [/I]without [I]Goldeneye [/I]really popularizing the multiplayer deathmatch concept, but you could also argue that [I]Halo [/I]had a bigger impact on the genre overall. [/QUOTE]
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