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What videogames are you playing in 2025?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9658879" data-attributes="member: 18"><p>"wind up on consoles" is an incredibly creaky load-bearing pillar that looks to be in danger of collapse at any moment there imho lol! But I do agree that's why it had any cultural influence at all. All these people who didn't really play games much growing up but did get an Xbox when they were like 20 or w/e played it and there were some minds blown in the same way people seeing a pale imitiation of an actually-good-but-obscure/difficult movie often have their minds blown. Christopher Nolan fan-type stuff.</p><p></p><p>I mean, yes technically correct, the best kind of correct, but the moment PC gets in the action, there are so many smarter games it's just silly.</p><p></p><p>And they have a much better game that is essentially the real important "games as art" game, and one that, rather than making a small splash, and failing to convince people games were art, made a big splash, and did convince cultural critics etc. - The Last of Us. I would also argue Myst was much more important for the "games as art" discussion that Bioshock was, by like, an order of magnitude too.</p><p></p><p></p><p>I think several of the games they list completely fail this test (particularly Goldeneye, zero influence on the industry/other games, zero influence on society, pop culture influence is completely limited to Millennials going "Omg remember that game you played as a kid?"), and they apply it inconsistently, and further, as I noted, with a couple of games, they're right to include them on that basis, but the associated articles absolutely and totally fail to properly explain the actual influence.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9658879, member: 18"] "wind up on consoles" is an incredibly creaky load-bearing pillar that looks to be in danger of collapse at any moment there imho lol! But I do agree that's why it had any cultural influence at all. All these people who didn't really play games much growing up but did get an Xbox when they were like 20 or w/e played it and there were some minds blown in the same way people seeing a pale imitiation of an actually-good-but-obscure/difficult movie often have their minds blown. Christopher Nolan fan-type stuff. I mean, yes technically correct, the best kind of correct, but the moment PC gets in the action, there are so many smarter games it's just silly. And they have a much better game that is essentially the real important "games as art" game, and one that, rather than making a small splash, and failing to convince people games were art, made a big splash, and did convince cultural critics etc. - The Last of Us. I would also argue Myst was much more important for the "games as art" discussion that Bioshock was, by like, an order of magnitude too. I think several of the games they list completely fail this test (particularly Goldeneye, zero influence on the industry/other games, zero influence on society, pop culture influence is completely limited to Millennials going "Omg remember that game you played as a kid?"), and they apply it inconsistently, and further, as I noted, with a couple of games, they're right to include them on that basis, but the associated articles absolutely and totally fail to properly explain the actual influence. [/QUOTE]
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