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What videogames are you playing in 2025?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9658895" data-attributes="member: 18"><p>It absolutely was not, and you basically admit that in your post!</p><p></p><p>It's a US Millennial blip.</p><p></p><p></p><p>Is this some kind of typo, like you meant to say most households DID NOT have a copy? Because otherwise it's just factually wrong, and a deeply weird false claim to make. The vast majority of "households", even if we only look at those where younger people were present, didn't even have an N64, let alone Goldeneye! - Only 32m N64s sold worldwide, 20m of those in the US. Compare that to the Playstation 1, which was the direct competitor - it sold 102m units, with 40m of those in the US.</p><p></p><p>If you were claiming every N64 owner had a copy that's also untrue - a lot did, like 25% if the sales claims are accurate, but that's still not many people.</p><p></p><p>The "Super Mario of FPS for consoles" was Halo. Halo absolutely is deserving because:</p><p></p><p>A) It was influential and continues to be massively influential in videogame design and pop culture. The entire way modern FPSes work is basically still the way Halo works. I say this as a certified Halo Hater (TM) even.</p><p></p><p>B) It became ubiquitous culturally in the same way Super Mario did.</p><p></p><p>Goldeneye was neither of these things. It had near-zero influence on future FPS design, because every idea it had was a complete dead end, and the control approach was awful. It wasn't culturally ubiquitous because very few people, and basically only Millennials played it at all. It's nostalgia-bait for 30-somethings.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9658895, member: 18"] It absolutely was not, and you basically admit that in your post! It's a US Millennial blip. Is this some kind of typo, like you meant to say most households DID NOT have a copy? Because otherwise it's just factually wrong, and a deeply weird false claim to make. The vast majority of "households", even if we only look at those where younger people were present, didn't even have an N64, let alone Goldeneye! - Only 32m N64s sold worldwide, 20m of those in the US. Compare that to the Playstation 1, which was the direct competitor - it sold 102m units, with 40m of those in the US. If you were claiming every N64 owner had a copy that's also untrue - a lot did, like 25% if the sales claims are accurate, but that's still not many people. The "Super Mario of FPS for consoles" was Halo. Halo absolutely is deserving because: A) It was influential and continues to be massively influential in videogame design and pop culture. The entire way modern FPSes work is basically still the way Halo works. I say this as a certified Halo Hater (TM) even. B) It became ubiquitous culturally in the same way Super Mario did. Goldeneye was neither of these things. It had near-zero influence on future FPS design, because every idea it had was a complete dead end, and the control approach was awful. It wasn't culturally ubiquitous because very few people, and basically only Millennials played it at all. It's nostalgia-bait for 30-somethings. [/QUOTE]
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