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<blockquote data-quote="Ruin Explorer" data-source="post: 9658943" data-attributes="member: 18"><p>Look, I don't mean to be rude, you seem like a cool guy, but this is just wrong and shows you don't actually know gaming history re: Halo, and instead are just making claims that "feel right" to you, but aren't supported by the facts.</p><p></p><p>Halo wasn't even originally designed as a console FPS! It started out as a Mac/PC RTS, then turned into a Mac/PC third-person shooter (not first-person), and then, after Microsoft acquired Bungie, it turned into an Xbox launch game, at some point changing from third-person to first-person, because that played better.</p><p></p><p>So the idea that it exists <em>because of</em> Goldeneye is obviously and flatly wrong if you know that (I presume you didn't). There's nothing more to it. That's like saying The Matrix only exists because of Dark City or something. It might "feel" very right to make that claim, but its definitely wrong if you look at the facts!</p><p></p><p></p><p>Not only is that not true, it's not even true for the N64! Let alone other consoles!</p><p></p><p>Both Doom 64 and Turok came out before Goldeneye (both earlier in 1997), and were excellent - in fact the shooting and controls are actually better than Goldeneye in both cases. Turok also sold extremely well. The idea that, without Goldeneye, console FPSes would have failed or been delayed is just wrong. Again nothing more to it - it's an idea that ignores actual gaming history. Quake was also on the N64 but I never played it there, so can't comment on whether it "simply sucked". But Turok and Doom 64 were absolutely "pretty great". Again, I'd argue that, as a shooter, Turok is better than Goldeneye, but it lacks the four-player split-screen multiplayer which made Goldeneye such a big hit (for an N64 game). Hell, even if you specify "original" - Turok is original in the same way Goldeneye is (i.e. derived of a non-games IP).</p><p></p><p>Look, I'm not trying to say Goldeneye isn't a cool game that people absolutely loved, but if that's the bar, there are literally hundreds of games which a few million people played and loved and are nostalgic about, but which otherwise had no real impact or legacy/lasting influence.</p><p></p><p>The big N64 difference was that the N64 had an analogue stick - this meant shooters worked a lot better on it than they did with a d-pad. This is why we have multiple good FPSes on the N64. But that control method was a dead end, because two sticks was better than one, as the PSX's Dualshock showed. I'm trying to remember the first FPS to get two-stick controls right - it wasn't Halo, it was something on the PSX, but it wasn't like, a big game.</p><p></p><p>(Goldeneye wasn't even the first FPS to have four-way splitscreen multiplayer on N64 - not that you said it was, just noting - that seems to have been Hexen, which also came out earlier in 1997.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9658943, member: 18"] Look, I don't mean to be rude, you seem like a cool guy, but this is just wrong and shows you don't actually know gaming history re: Halo, and instead are just making claims that "feel right" to you, but aren't supported by the facts. Halo wasn't even originally designed as a console FPS! It started out as a Mac/PC RTS, then turned into a Mac/PC third-person shooter (not first-person), and then, after Microsoft acquired Bungie, it turned into an Xbox launch game, at some point changing from third-person to first-person, because that played better. So the idea that it exists [I]because of[/I] Goldeneye is obviously and flatly wrong if you know that (I presume you didn't). There's nothing more to it. That's like saying The Matrix only exists because of Dark City or something. It might "feel" very right to make that claim, but its definitely wrong if you look at the facts! Not only is that not true, it's not even true for the N64! Let alone other consoles! Both Doom 64 and Turok came out before Goldeneye (both earlier in 1997), and were excellent - in fact the shooting and controls are actually better than Goldeneye in both cases. Turok also sold extremely well. The idea that, without Goldeneye, console FPSes would have failed or been delayed is just wrong. Again nothing more to it - it's an idea that ignores actual gaming history. Quake was also on the N64 but I never played it there, so can't comment on whether it "simply sucked". But Turok and Doom 64 were absolutely "pretty great". Again, I'd argue that, as a shooter, Turok is better than Goldeneye, but it lacks the four-player split-screen multiplayer which made Goldeneye such a big hit (for an N64 game). Hell, even if you specify "original" - Turok is original in the same way Goldeneye is (i.e. derived of a non-games IP). Look, I'm not trying to say Goldeneye isn't a cool game that people absolutely loved, but if that's the bar, there are literally hundreds of games which a few million people played and loved and are nostalgic about, but which otherwise had no real impact or legacy/lasting influence. The big N64 difference was that the N64 had an analogue stick - this meant shooters worked a lot better on it than they did with a d-pad. This is why we have multiple good FPSes on the N64. But that control method was a dead end, because two sticks was better than one, as the PSX's Dualshock showed. I'm trying to remember the first FPS to get two-stick controls right - it wasn't Halo, it was something on the PSX, but it wasn't like, a big game. (Goldeneye wasn't even the first FPS to have four-way splitscreen multiplayer on N64 - not that you said it was, just noting - that seems to have been Hexen, which also came out earlier in 1997.) [/QUOTE]
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