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<blockquote data-quote="Gradine" data-source="post: 9659108" data-attributes="member: 57112"><p>The legacy of Goldeneye is twofold: (a) proving FPS could be <em>wildly</em> successful on home consoles, and (b) the enduring popularity of the FPS deathmatch. Multiplayer deathmatches and the like were feasible in older PC games like Doom and Quake II but they were largely afterthoughts. Two years after Goldeneye, Quake III Arena came out without even having a single-player campaign at all, same with Unreal Tournament. Two years later we get Halo.</p><p></p><p>Like, it's important to note that while Turok could be called <em>successful, </em>it was not <em>Goldeneye </em>successful, being outsold by the latter by a factor of over 5. Turok had solid reviews but it was nothing, at the time, compared to Goldeneye. <em>Doom 64 </em>is a game we can look back on fondly but it was not particularly well-received at the time, and did not crack a million sales (to <em>Turok's </em>1.5 and <em>Goldeneye's </em>8 million, respectively).</p><p></p><p>To speak to a few other points; most contemporary reviews rated the shooting gameplay in <em>Goldeneye </em>to be the best on the console by far, even accounting for those earlier releases, but personal preference is a thing. Also, for a fun fact, <em>Turok </em>was <em>also </em>an adaptation, from a comic series that's only about a year-and-a-half younger than James Bond.</p><p></p><p>Edit: I did not own nor particularly wanted to own a N64, I hated the weird three-handed controller, so I don't really have a horse in this race, beyond stating the historical record. I think Goldeneye is obviously a fine entry to the Hall of Fame; its lasting legacy is fairly self-evident. The Space War/Computer Space/Asteroids trifecta is honestly the most glaring oddity to the list; like eventually you're going to get Mario Bros. 3 and Super Mario World too but there's a lot of gaps out there to cover first.</p><p></p><p>Apropos of absolutely nothing, my favorite <em>Doom 64 </em>mention came via Tim Rogers in his <s>review</s> three-and-a-half-hour video essay on <em>Final Fantasy VII Remake, </em>where he referred to the Chapter 6 dungeon as having "all the grace and symmetry of two <em>Doom 64 </em>levels stapled together (I say that as a compliment!)"</p></blockquote><p></p>
[QUOTE="Gradine, post: 9659108, member: 57112"] The legacy of Goldeneye is twofold: (a) proving FPS could be [I]wildly[/I] successful on home consoles, and (b) the enduring popularity of the FPS deathmatch. Multiplayer deathmatches and the like were feasible in older PC games like Doom and Quake II but they were largely afterthoughts. Two years after Goldeneye, Quake III Arena came out without even having a single-player campaign at all, same with Unreal Tournament. Two years later we get Halo. Like, it's important to note that while Turok could be called [I]successful, [/I]it was not [I]Goldeneye [/I]successful, being outsold by the latter by a factor of over 5. Turok had solid reviews but it was nothing, at the time, compared to Goldeneye. [I]Doom 64 [/I]is a game we can look back on fondly but it was not particularly well-received at the time, and did not crack a million sales (to [I]Turok's [/I]1.5 and [I]Goldeneye's [/I]8 million, respectively). To speak to a few other points; most contemporary reviews rated the shooting gameplay in [I]Goldeneye [/I]to be the best on the console by far, even accounting for those earlier releases, but personal preference is a thing. Also, for a fun fact, [I]Turok [/I]was [I]also [/I]an adaptation, from a comic series that's only about a year-and-a-half younger than James Bond. Edit: I did not own nor particularly wanted to own a N64, I hated the weird three-handed controller, so I don't really have a horse in this race, beyond stating the historical record. I think Goldeneye is obviously a fine entry to the Hall of Fame; its lasting legacy is fairly self-evident. The Space War/Computer Space/Asteroids trifecta is honestly the most glaring oddity to the list; like eventually you're going to get Mario Bros. 3 and Super Mario World too but there's a lot of gaps out there to cover first. Apropos of absolutely nothing, my favorite [I]Doom 64 [/I]mention came via Tim Rogers in his [S]review[/S] three-and-a-half-hour video essay on [I]Final Fantasy VII Remake, [/I]where he referred to the Chapter 6 dungeon as having "all the grace and symmetry of two [I]Doom 64 [/I]levels stapled together (I say that as a compliment!)" [/QUOTE]
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