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<blockquote data-quote="Ruin Explorer" data-source="post: 9726148" data-attributes="member: 18"><p>I dunno, I get it but I feel like a lot of games which get a reputation as "hard" are merely, well, more engaging? There are games where it's like, fun to play them brain-off and they're easy but feel rewarding in non-technical ways or because the story is the main thing, but some games, like, it's way more fun when they at least force you to actually engage with the mechanics and think about them and so on.</p><p></p><p>Like, I can't play ME2/3 on lower than Insanity difficult, because the combat is so boring and easy on easier settings, but actually gets really fun and engaging on harder ones (for me). But ME1? Oooof, I think after what like, Hard or maybe the one up from that it just becomes entirely tedious and annoying because instead of requiring tactics and clever ability use and so on, it's just about spamming OP stuff as much as possible and enemies are just insane damage sponges (part of this is also down to ammo in ME2/3 vs. heat sinks in ME1 - ME1 rewards largely stationary, passive play with a ton of hiding behind cover and waiting for heat to dump, ME2/3 rewards active, aggressive play - enemies in ME2/3 are also much more prone to flanking etc. than ME1).</p><p></p><p>I do seem to play a lot of games my less game-oriented friends are horrified by though lol like Elden Ring (it's really not that hard, people! It just kills you a bit! You can work around almost any problem! Worst case you can overlevel!). My brother, who has far less gaming time than many of them due to having four kids aged like 8-13 actually plays more similar games/settings to me though, so I suspect personality is a big issue here (we've always liked a lot of the same games, been adept with game mechanics/synergies, etc).</p><p></p><p>With BG3 the Honor Mode difficulty forces you to actually, like, think about what you're doing and optimize positioning, movement, spellcasting order and so on in ways you just wouldn't in Normal or even really Tactician except as flourishes/showing off. This is partly due to being Iron Man, partly due to rules-changes to be MORE like actual 5E (i.e. no OP Haste, damage riders aren't applied multiple times, etc.), and partly because you know you can't just go "Ugh" and hit F8. But you are dealing with the bugs then, and whilst a lot of them have been squished, it's not all of them by a long shot. Misclicks are your greatest enemy - I feel like every turn-based game should have an "undo" button for like, one click, that applied at all times (something you'd definitely need to plan into design from day one though). I've already had several fights be MUCH harder than they should be simply because I pressed "End Turn" on a character by accident (the "take action" button in Cyber Knights is the "end turn" button in BG3) and then combat moved on and I couldn't go back and un-end their turn.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9726148, member: 18"] I dunno, I get it but I feel like a lot of games which get a reputation as "hard" are merely, well, more engaging? There are games where it's like, fun to play them brain-off and they're easy but feel rewarding in non-technical ways or because the story is the main thing, but some games, like, it's way more fun when they at least force you to actually engage with the mechanics and think about them and so on. Like, I can't play ME2/3 on lower than Insanity difficult, because the combat is so boring and easy on easier settings, but actually gets really fun and engaging on harder ones (for me). But ME1? Oooof, I think after what like, Hard or maybe the one up from that it just becomes entirely tedious and annoying because instead of requiring tactics and clever ability use and so on, it's just about spamming OP stuff as much as possible and enemies are just insane damage sponges (part of this is also down to ammo in ME2/3 vs. heat sinks in ME1 - ME1 rewards largely stationary, passive play with a ton of hiding behind cover and waiting for heat to dump, ME2/3 rewards active, aggressive play - enemies in ME2/3 are also much more prone to flanking etc. than ME1). I do seem to play a lot of games my less game-oriented friends are horrified by though lol like Elden Ring (it's really not that hard, people! It just kills you a bit! You can work around almost any problem! Worst case you can overlevel!). My brother, who has far less gaming time than many of them due to having four kids aged like 8-13 actually plays more similar games/settings to me though, so I suspect personality is a big issue here (we've always liked a lot of the same games, been adept with game mechanics/synergies, etc). With BG3 the Honor Mode difficulty forces you to actually, like, think about what you're doing and optimize positioning, movement, spellcasting order and so on in ways you just wouldn't in Normal or even really Tactician except as flourishes/showing off. This is partly due to being Iron Man, partly due to rules-changes to be MORE like actual 5E (i.e. no OP Haste, damage riders aren't applied multiple times, etc.), and partly because you know you can't just go "Ugh" and hit F8. But you are dealing with the bugs then, and whilst a lot of them have been squished, it's not all of them by a long shot. Misclicks are your greatest enemy - I feel like every turn-based game should have an "undo" button for like, one click, that applied at all times (something you'd definitely need to plan into design from day one though). I've already had several fights be MUCH harder than they should be simply because I pressed "End Turn" on a character by accident (the "take action" button in Cyber Knights is the "end turn" button in BG3) and then combat moved on and I couldn't go back and un-end their turn. [/QUOTE]
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