Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2025?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9727411" data-attributes="member: 18"><p>I mean, that's just nonsensical.</p><p></p><p>By that exact logic, nothing say, an Olympic gymnast does is all that hard, because most gymnasts above a certain level could, if they tried over and over and over again, eventually manage to perform each of the manuevers separately. If you could quicksave in real life and just keep reloading until you finally managed to pull something off, everything would be a lot easier. That's an extreme example but it's true in parts of of life and sport and games - people don't go around a racetrack once and call it done, because that doesn't test much but luck and starting position. I could go on. A huge proportion of tests of skill involve repetition, perhaps the vast majority. A fencing match isn't over on the first hit.</p><p></p><p>It's obviously not the same between being able to reload from anything, or reload just even improve how well you won, as having to manage to actually complete something in a single go, and to live with the consequences of bad rolls and bad choices (which can actually be pretty interesting and lead you into seeing a lot of parts of games you might not otherwise see. It's not helpful to anyone to suggest it is. It's not truthful either, to yourself or others.</p><p></p><p>That's not to say there aren't games which match your description, but they're not usually ones with Iron Man or the like. What you're describing is more like early MMORPGs. They indeed were not "hard", merely incredibly time-consuming and tedious. And you get grinding games today like that, where you respawn basically instantly, and can just keep throwing yourself at something until you do succeed - that functionally, is very similar to quicksave/quickload. Again though that's for a very different kind of game.</p><p></p><p>To be clear, it's fine to not want to play games that have Iron Man or Roguelike/Roguelite structures, which are what you're objecting (your objection applies to literally every Roguelike), but it isn't just "long" or w/e, because it requires you to get multiple things right in a row. Something a lot of people can't manage - which is fine - a lot of game modes for a lot of games aren't for everyone. I loathe a lot of kind of PvP (and like some others), for example. The living with consequences thing alone is a huge difference.</p><p></p><p>I mean, if you disagree, perhaps you could provide specific examples of games you thing are merely repetitive, not actually hard? Because they are out there, for sure, but they're not the kind of games we're discussing.</p><p></p><p>(Plus there's the ongoing issue of bugs/crashes/misclicks ruining runs, which also applies to Roguelikes, though usually they have better mitigation - not always though - Caves of Qud is an amazing true Roguelike but the wrong misclick could absolutely put you in a terminal situation! That by itself is a good reason not to want to play them)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9727411, member: 18"] I mean, that's just nonsensical. By that exact logic, nothing say, an Olympic gymnast does is all that hard, because most gymnasts above a certain level could, if they tried over and over and over again, eventually manage to perform each of the manuevers separately. If you could quicksave in real life and just keep reloading until you finally managed to pull something off, everything would be a lot easier. That's an extreme example but it's true in parts of of life and sport and games - people don't go around a racetrack once and call it done, because that doesn't test much but luck and starting position. I could go on. A huge proportion of tests of skill involve repetition, perhaps the vast majority. A fencing match isn't over on the first hit. It's obviously not the same between being able to reload from anything, or reload just even improve how well you won, as having to manage to actually complete something in a single go, and to live with the consequences of bad rolls and bad choices (which can actually be pretty interesting and lead you into seeing a lot of parts of games you might not otherwise see. It's not helpful to anyone to suggest it is. It's not truthful either, to yourself or others. That's not to say there aren't games which match your description, but they're not usually ones with Iron Man or the like. What you're describing is more like early MMORPGs. They indeed were not "hard", merely incredibly time-consuming and tedious. And you get grinding games today like that, where you respawn basically instantly, and can just keep throwing yourself at something until you do succeed - that functionally, is very similar to quicksave/quickload. Again though that's for a very different kind of game. To be clear, it's fine to not want to play games that have Iron Man or Roguelike/Roguelite structures, which are what you're objecting (your objection applies to literally every Roguelike), but it isn't just "long" or w/e, because it requires you to get multiple things right in a row. Something a lot of people can't manage - which is fine - a lot of game modes for a lot of games aren't for everyone. I loathe a lot of kind of PvP (and like some others), for example. The living with consequences thing alone is a huge difference. I mean, if you disagree, perhaps you could provide specific examples of games you thing are merely repetitive, not actually hard? Because they are out there, for sure, but they're not the kind of games we're discussing. (Plus there's the ongoing issue of bugs/crashes/misclicks ruining runs, which also applies to Roguelikes, though usually they have better mitigation - not always though - Caves of Qud is an amazing true Roguelike but the wrong misclick could absolutely put you in a terminal situation! That by itself is a good reason not to want to play them) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2025?
Top