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<blockquote data-quote="Ruin Explorer" data-source="post: 9736833" data-attributes="member: 18"><p>Have been continuing an HM run through BG3, pretty far through Act 2 now, and it is fascinating that, even beyond any amount "harder" it makes the game (and HM doubles-down on that by also increasing the difficulty of fights, though they eventually patched in that difficulty level for non-HM custom games too), forcing you to live with decisions you definitely wouldn't have lived with before is fascinating, forcing you to work though options you wouldn't have taken.</p><p></p><p>Like, I'm messing around in Moonrise Towers at the moment, and there are several things I would have reloaded almost without thinking, but didn't, because I can't! A few examples just from there:</p><p></p><ul> <li data-xf-list-type="ul">Threw a barrel to break it open, which exploded unexpectedly, had to fight a guard who this pissed off, risking bigger problems (I was able to drop him and throw his body in a moat before anyone noticed).</li> </ul><p></p><ul> <li data-xf-list-type="ul">Freed [ISPOILER]both cells full of prisoners at once with the levers,[/ISPOILER] didn't realize they'd immediately run for the exit (rather than talk to me about what to do) through a bunch of guards, and had to fight to defend them through multiple groups of guards, whilst they were completely suicidally charging them unarmed lol. RIP [ISPOILER]Lakrissa[/ISPOILER], maybe you shouldn't have charged a an evil Paladin full plate with a halberd and smite spells whilst you were armed only with your fists. [ISPOILER]I guess I will never get the 10gp you were going to owe me![/ISPOILER] The rest survived though I had to work for it and think of creative ways to get ahead of them (because I was a long, long way behind them to start)!</li> </ul><p></p><ul> <li data-xf-list-type="ul">Kicked a minor boss off a cliff before thinking about how she had loot I might have wanted (I looked it up later, she actually had a really good item, oh well). But the image of this rude idiot going flying to their doom is all the reward I need <img class="smilie smilie--emoji" alt="🙏" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f64f.png" title="Folded hands :pray:" data-shortname=":pray:" loading="lazy" width="64" height="64" /></li> </ul><p></p><ul> <li data-xf-list-type="ul">Got kicked off a cliff myself, had to go get res'd (indeed we nearly wiped there to one 91 HP loser of a guard due to bad decision-making).</li> </ul><p></p><p>I use consumables a lot more than previously, which is interesting. And more generally I'm seeing a lot of stuff I didn't seen my previous BG3 runs. HM also means you plan for encounters a lot more rather than rushing in face-first.</p><p></p><p>I have learned two important lessons:</p><p></p><p>1) Unlike tabletop RPGs, in BG3, the answer usually IS on your character sheet, or more specifically, in your bags. Virtually any terrible situation can be resolved with the judicious use of spells, magic items and consumables - potions, bombs, spell scrolls, etc.</p><p></p><p>2) Kicking and throwing people off of buildings, cliffs, bridges, piers, especially when you do it and get the basically redundant "stealth check" after doing it lol is possibly the funniest thing in an already very funny game. The kick has a particularly good sound effect. Just wait for someone to get to the right place, hit turn-based mode, Karlach runs up and basically sends them flying into eternity.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9736833, member: 18"] Have been continuing an HM run through BG3, pretty far through Act 2 now, and it is fascinating that, even beyond any amount "harder" it makes the game (and HM doubles-down on that by also increasing the difficulty of fights, though they eventually patched in that difficulty level for non-HM custom games too), forcing you to live with decisions you definitely wouldn't have lived with before is fascinating, forcing you to work though options you wouldn't have taken. Like, I'm messing around in Moonrise Towers at the moment, and there are several things I would have reloaded almost without thinking, but didn't, because I can't! A few examples just from there: [LIST] [*]Threw a barrel to break it open, which exploded unexpectedly, had to fight a guard who this pissed off, risking bigger problems (I was able to drop him and throw his body in a moat before anyone noticed). [/LIST] [LIST] [*]Freed [ISPOILER]both cells full of prisoners at once with the levers,[/ISPOILER] didn't realize they'd immediately run for the exit (rather than talk to me about what to do) through a bunch of guards, and had to fight to defend them through multiple groups of guards, whilst they were completely suicidally charging them unarmed lol. RIP [ISPOILER]Lakrissa[/ISPOILER], maybe you shouldn't have charged a an evil Paladin full plate with a halberd and smite spells whilst you were armed only with your fists. [ISPOILER]I guess I will never get the 10gp you were going to owe me![/ISPOILER] The rest survived though I had to work for it and think of creative ways to get ahead of them (because I was a long, long way behind them to start)! [/LIST] [LIST] [*]Kicked a minor boss off a cliff before thinking about how she had loot I might have wanted (I looked it up later, she actually had a really good item, oh well). But the image of this rude idiot going flying to their doom is all the reward I need 🙏 [/LIST] [LIST] [*]Got kicked off a cliff myself, had to go get res'd (indeed we nearly wiped there to one 91 HP loser of a guard due to bad decision-making). [/LIST] I use consumables a lot more than previously, which is interesting. And more generally I'm seeing a lot of stuff I didn't seen my previous BG3 runs. HM also means you plan for encounters a lot more rather than rushing in face-first. I have learned two important lessons: 1) Unlike tabletop RPGs, in BG3, the answer usually IS on your character sheet, or more specifically, in your bags. Virtually any terrible situation can be resolved with the judicious use of spells, magic items and consumables - potions, bombs, spell scrolls, etc. 2) Kicking and throwing people off of buildings, cliffs, bridges, piers, especially when you do it and get the basically redundant "stealth check" after doing it lol is possibly the funniest thing in an already very funny game. The kick has a particularly good sound effect. Just wait for someone to get to the right place, hit turn-based mode, Karlach runs up and basically sends them flying into eternity. [/QUOTE]
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