Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2025?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9738167" data-attributes="member: 18"><p>I agree, but I think we need to be real here, because there are two massive factors here:</p><p></p><p>1) We know what we're doing, in extreme detail, compared to "normies" with 5E D&D (and this isn't that different, and generally easier). A fight that's trivial with good builds and good knowledge of how stuff interacts can be challenging or even fatal without. Also we know insane numbers of people don't even respec the NPCs much, despite many of them have pretty sub-par setups (Karlach doesn't have Athletics for god's sake, what is even going on with Shadowheart's stat spread? Etc.).</p><p></p><p>2) Preparation can make an insane difference. If you have the right spells, gear, character mix in the party and so on, a specific encounter may go from again, pretty hard to fairly easy (or in some cases even be trivialized). Also have some idea what's coming and studying the "Examine" on enemies can make a big difference.</p><p></p><p>That's without even getting into barrelmancy, consumables, etc.</p><p></p><p>The game needs to be playable on normal without any particularly "together" build, and without preparing for fights. I mean you should probably lose a bit and have to reload sometimes, but not like depressingly much.</p><p></p><p>And HM is like, insanely cranked compared to even Tactician, let alone Normal. It's just that there's no way you're doing HM in your first run (so you know what's coming, probably actually use the Examine option, don't walk into trap situations, etc.), and you're almost certainly using pretty tuned-up builds.</p><p></p><p>Like, personally, I have intentionally limited myself on HM by not using any builds that rely on what seem to me to be "dumb" or "annoying" - i.e. like where you dumpstat STR on a STR-based character and just use daily Elixirs of Giant Strength or similar. All characters will have a legit high primary stat! This means I have a LOT less HP from CON than I would if I didn't do that and often lower DEX as well. Anything that involves antithetical or overly elaborate multiclassing is also out, and indeed, I'm trying to do single-class builds where possible (and just shrugging when I miss out on "big" items from events/decisions/kicking people into the abyss). It's still pretty easy to have very strong characters.</p><p></p><p></p><p>This is very true!</p><p></p><p>There are kind of slightly disappointingly few, certainly without going around looking for them actively! Like, I'm planning to take out the main level of Moonrise Towers "Guy Fawkes Style", but it's not because that's necessary or w/e, it's because I think it's going to be extremely, extremely funny. However I'm not sure I have enough smokepowder, firewine and oil barrels in camp to really make it sing, so we shall have to see!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9738167, member: 18"] I agree, but I think we need to be real here, because there are two massive factors here: 1) We know what we're doing, in extreme detail, compared to "normies" with 5E D&D (and this isn't that different, and generally easier). A fight that's trivial with good builds and good knowledge of how stuff interacts can be challenging or even fatal without. Also we know insane numbers of people don't even respec the NPCs much, despite many of them have pretty sub-par setups (Karlach doesn't have Athletics for god's sake, what is even going on with Shadowheart's stat spread? Etc.). 2) Preparation can make an insane difference. If you have the right spells, gear, character mix in the party and so on, a specific encounter may go from again, pretty hard to fairly easy (or in some cases even be trivialized). Also have some idea what's coming and studying the "Examine" on enemies can make a big difference. That's without even getting into barrelmancy, consumables, etc. The game needs to be playable on normal without any particularly "together" build, and without preparing for fights. I mean you should probably lose a bit and have to reload sometimes, but not like depressingly much. And HM is like, insanely cranked compared to even Tactician, let alone Normal. It's just that there's no way you're doing HM in your first run (so you know what's coming, probably actually use the Examine option, don't walk into trap situations, etc.), and you're almost certainly using pretty tuned-up builds. Like, personally, I have intentionally limited myself on HM by not using any builds that rely on what seem to me to be "dumb" or "annoying" - i.e. like where you dumpstat STR on a STR-based character and just use daily Elixirs of Giant Strength or similar. All characters will have a legit high primary stat! This means I have a LOT less HP from CON than I would if I didn't do that and often lower DEX as well. Anything that involves antithetical or overly elaborate multiclassing is also out, and indeed, I'm trying to do single-class builds where possible (and just shrugging when I miss out on "big" items from events/decisions/kicking people into the abyss). It's still pretty easy to have very strong characters. This is very true! There are kind of slightly disappointingly few, certainly without going around looking for them actively! Like, I'm planning to take out the main level of Moonrise Towers "Guy Fawkes Style", but it's not because that's necessary or w/e, it's because I think it's going to be extremely, extremely funny. However I'm not sure I have enough smokepowder, firewine and oil barrels in camp to really make it sing, so we shall have to see! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2025?
Top