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<blockquote data-quote="Ruin Explorer" data-source="post: 9738172" data-attributes="member: 18"><p>There has to be, but sure as hell Pillars didn't find it. Two games of largely disappointing consumables. I'm sure they were "balanced" but sheesh. I think BG's problems are really:</p><p></p><p>A) The game isn't very well-coded, to this day - for example, if you throw a bomb on to an already-flaming surface, it detonates at least twice. Some stuff can cause it detonate way more times than that. In patch 8, in 2025, even on HM.</p><p></p><p>B) They initially wanted to design a game much closer to DOS2. Very early BG3, the spells and stuff caused way more environmental effects, especially much larger surfaces, and the surfaces did a lot more damage and/or had strong effects. And there even more barrels. People pushed back and they reduced this a lot, to levels where it was cool but not game-dominating, but apparently couldn't bear to be rid of the barrels (which particularly creep back in on Tactician/HM where NPCs have lots to try and mess with the player and make more dangerous situations, but rarely works out that way - I mean not never, an intentionally set-up by the designers detonation in the [ISPOILER]Zhentarim hideout[/ISPOILER] recently did take out two of my party and nearly got the other two and that could have been a game over!).</p><p></p><p>Also it's way too easy to get lots and lots of giant strength elixirs!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9738172, member: 18"] There has to be, but sure as hell Pillars didn't find it. Two games of largely disappointing consumables. I'm sure they were "balanced" but sheesh. I think BG's problems are really: A) The game isn't very well-coded, to this day - for example, if you throw a bomb on to an already-flaming surface, it detonates at least twice. Some stuff can cause it detonate way more times than that. In patch 8, in 2025, even on HM. B) They initially wanted to design a game much closer to DOS2. Very early BG3, the spells and stuff caused way more environmental effects, especially much larger surfaces, and the surfaces did a lot more damage and/or had strong effects. And there even more barrels. People pushed back and they reduced this a lot, to levels where it was cool but not game-dominating, but apparently couldn't bear to be rid of the barrels (which particularly creep back in on Tactician/HM where NPCs have lots to try and mess with the player and make more dangerous situations, but rarely works out that way - I mean not never, an intentionally set-up by the designers detonation in the [ISPOILER]Zhentarim hideout[/ISPOILER] recently did take out two of my party and nearly got the other two and that could have been a game over!). Also it's way too easy to get lots and lots of giant strength elixirs! [/QUOTE]
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