Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2025?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9738441" data-attributes="member: 18"><p>It is so I refuse to do that!</p><p></p><p>People did complain about it, and whilst I don't recall the exact changes (hopefully someone has all the game builds archived somewhere), it did become a lot harder to just casually apply these effects, I think either Swen liked them too much and wouldn't let them change them entirely, or they just overlooked it once those became harder to apply because you pretty much had to use items or full action slot-based spells.</p><p></p><p>Like it I think it'd be fine if there was a damage gain, but it should be like +1 per die or something, not double-damage.</p><p></p><p></p><p>I think it matters a ton, because if things aren't balanced it means the game is usually distinctly less fun than if they are, and gets old much faster. Especially if one non-obscure approach trivializes everything, or even worse, there's literally an entire official class (or more than one!) or spec that's ludicrously more powerful, so if you want to play that class/spec you basically have to be OP as hell. DAO's Mage being the prime example. If you pick Mage, especially if you also bring another Mage, the game is like, hugely easier. You need severely min-maxed Warrior (or god help us, Rogue) to even <em>begin</em> to compete with a non-min-maxed Mage (shades of Omniman's "Look at what they need..."). That could have been interesting if they'd admitted that it was how it was, said it was for lore reasons and maybe built the Mage a different path through the game where being a Mage is a big deal (rather than how it actually is, where 90% of the time it's just a class or an extra way to bully people, except for that one mission). Instead they actually went the other way and tried to pretend it was balanced before actually balancing it in later games.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9738441, member: 18"] It is so I refuse to do that! People did complain about it, and whilst I don't recall the exact changes (hopefully someone has all the game builds archived somewhere), it did become a lot harder to just casually apply these effects, I think either Swen liked them too much and wouldn't let them change them entirely, or they just overlooked it once those became harder to apply because you pretty much had to use items or full action slot-based spells. Like it I think it'd be fine if there was a damage gain, but it should be like +1 per die or something, not double-damage. I think it matters a ton, because if things aren't balanced it means the game is usually distinctly less fun than if they are, and gets old much faster. Especially if one non-obscure approach trivializes everything, or even worse, there's literally an entire official class (or more than one!) or spec that's ludicrously more powerful, so if you want to play that class/spec you basically have to be OP as hell. DAO's Mage being the prime example. If you pick Mage, especially if you also bring another Mage, the game is like, hugely easier. You need severely min-maxed Warrior (or god help us, Rogue) to even [I]begin[/I] to compete with a non-min-maxed Mage (shades of Omniman's "Look at what they need..."). That could have been interesting if they'd admitted that it was how it was, said it was for lore reasons and maybe built the Mage a different path through the game where being a Mage is a big deal (rather than how it actually is, where 90% of the time it's just a class or an extra way to bully people, except for that one mission). Instead they actually went the other way and tried to pretend it was balanced before actually balancing it in later games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2025?
Top