Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2026?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9839266" data-attributes="member: 18"><p>It really isn't "crazy and bad" in the "nerfed" sense at all, because of the other choices that they made, which generally advantage the exact same classes who need their jump. They're also very generous with how high and far you can jump. In 5E, you can long jump half STR score (not mod) if standing, and STR score if you moved at least 10ft already, to a max of your move. A running high jump is 3 + STR mod (not score), so realistically maxes at 8ft.</p><p></p><p>That is not how BG3 works.</p><p></p><p>BG3 has a standing long jump at 15ft + 3ft per 2 STR over 10 (so equivalent to STR mod x3 ft). Hence a STR 14 character can do a standing long jump of 21ft, further than a STR 20 character could do a running jump in 5E. A STR 20 character can standing jump a full 30ft.</p><p></p><p>BG3 also does not consider high jumps or whether you were moving at all. It simply uses the same math whatever direction you're jumping in. So if you can jump 30ft across, you can also jump 30ft up on to a platform if you can find an angle. Also in BG3 you can jump even if you didn't have enough move left (which most DMs do allow in 5E, to be fair, but some don't, and RAW it's questionable). So you could run 30ft for your Move, then jump another 20+ foot with the Bonus action, then still use your main action (to potentially run another 30ft or whatever).</p><p></p><p>Like, if you wanted it to work exactly like D&D 5E, yeah, you might get an Bonus action back some rounds when you only wanted to jump a very short distance or a tiny height, but in general your ability to jump would be a joke compared to base BG3. </p><p></p><p>And let's be real - unless you're playing on Honour or Custom with Honour ruleset, BG3 is a trivially easy game for anyone who understands 5E rules to the degree the average forum member does here, because so many of the rules are modified to be massively advantageous to the player (not least the "riders on riders" damage stuff, which you don't even need to understand to take advantage of, just wear magic items because they seem cool, or take Feats which sound good), so this isn't a major issue. Even on Honour it's mostly a case of as RuPaul says "And don't f**k it up", in that whilst most fights remain easy even with the rules-changes and massively buffed enemies, the only real threat is doing something profoundly stupid and getting everyone killed at the same exact time (and I guess a handful of unavoidable unreatreatable boss fights).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9839266, member: 18"] It really isn't "crazy and bad" in the "nerfed" sense at all, because of the other choices that they made, which generally advantage the exact same classes who need their jump. They're also very generous with how high and far you can jump. In 5E, you can long jump half STR score (not mod) if standing, and STR score if you moved at least 10ft already, to a max of your move. A running high jump is 3 + STR mod (not score), so realistically maxes at 8ft. That is not how BG3 works. BG3 has a standing long jump at 15ft + 3ft per 2 STR over 10 (so equivalent to STR mod x3 ft). Hence a STR 14 character can do a standing long jump of 21ft, further than a STR 20 character could do a running jump in 5E. A STR 20 character can standing jump a full 30ft. BG3 also does not consider high jumps or whether you were moving at all. It simply uses the same math whatever direction you're jumping in. So if you can jump 30ft across, you can also jump 30ft up on to a platform if you can find an angle. Also in BG3 you can jump even if you didn't have enough move left (which most DMs do allow in 5E, to be fair, but some don't, and RAW it's questionable). So you could run 30ft for your Move, then jump another 20+ foot with the Bonus action, then still use your main action (to potentially run another 30ft or whatever). Like, if you wanted it to work exactly like D&D 5E, yeah, you might get an Bonus action back some rounds when you only wanted to jump a very short distance or a tiny height, but in general your ability to jump would be a joke compared to base BG3. And let's be real - unless you're playing on Honour or Custom with Honour ruleset, BG3 is a trivially easy game for anyone who understands 5E rules to the degree the average forum member does here, because so many of the rules are modified to be massively advantageous to the player (not least the "riders on riders" damage stuff, which you don't even need to understand to take advantage of, just wear magic items because they seem cool, or take Feats which sound good), so this isn't a major issue. Even on Honour it's mostly a case of as RuPaul says "And don't f**k it up", in that whilst most fights remain easy even with the rules-changes and massively buffed enemies, the only real threat is doing something profoundly stupid and getting everyone killed at the same exact time (and I guess a handful of unavoidable unreatreatable boss fights). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2026?
Top