Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2026?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9845882" data-attributes="member: 18"><p>The extreme forms are, but there's huge overlap in the increasingly large middle. "RPG" in a videogame sense is quite a complex packet of traits. Like, mechanically, FFXII (the one where you can basically "program" the characters) has the potential to appeal to exactly the same sort of person who enjoyed DA:O and DA2 (which featured similar systems - though FFXII's is actually more in-depth and tactically important) or even Pillars 1/2 (which also did), because all of them are these mechanically complex, very heavily-class-based, very tactical, real-time-with-pause, lengthy games with winding, lore-heavy stories and so on. The only big difference is that FFXII doesn't really have much in the way of story choices, and that you have character creation for the main character in those other games (there are other smaller differences, like the FFXII does a better job with most of the companions than those other games). Honestly though if FFXII had Basch as the lead (which is how the design started out), or Balthier (who is the de facto lead in practical terms, but the game doesn't quite present him as such), instead of Vaan (who feels kind of glued on and doesn't really fit imho, just someone decided they needed a typical anime teenage boy lead instead of a grown-up) I think it would have been a major crossover title, especially if they'd released on PC earlier. And that's a game from, like </p><p></p><p></p><p>Indeed. That's why we've spent the last 35-odd years discussing it. I think the most unhelpful approach is to aggressively gatekeep what is an RPG. That's increasingly uncommon though, and the main people who do it seem to be people who are still mad that RPGs kept changing after BG1.</p><p></p><p>On of the most fascinating developments for me over those last 35-odd years has been watching "RPG elements" infiltrate perhaps the majority (or at least a very large minority) of games on the market, particularly around stats, equipment and progression.</p><p></p><p></p><p>I do appreciate this as a trip down memory lane lol. There was a lot of that general sort of thing, like, 15-25 years ago. My favourite remains when someone (clearly 20+ years younger than me) tried to condescendingly explain that "CRPG" didn't stand for "Computer RPG", it stood for "Classic RPG", and always had done. He got big mad when I pointed out that wouldn't even have made sense when BG1 came out lol. Not as mad as the guy on Reddit who boldly claimed GTA 3 was "definitely the first 3D open-world game", and when me and three other people pointed out there'd been 3D open-world games since at least the 1980s (<a href="https://en.wikipedia.org/wiki/Mercenary_(video_game)" target="_blank">Mercenary</a> etc.) he claimed we'd just "hacked" (his term) the Wikipedia <a href="https://en.wikipedia.org/wiki/Open_world" target="_blank">article</a> on open world games and that they weren't really 3D open-world. I guess it was impressive he kept responding, and even though this was long pre-AI, went as far as to claim playthrough video of a couple of these games was "faked" (again his term). Ahhhh the internet!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9845882, member: 18"] The extreme forms are, but there's huge overlap in the increasingly large middle. "RPG" in a videogame sense is quite a complex packet of traits. Like, mechanically, FFXII (the one where you can basically "program" the characters) has the potential to appeal to exactly the same sort of person who enjoyed DA:O and DA2 (which featured similar systems - though FFXII's is actually more in-depth and tactically important) or even Pillars 1/2 (which also did), because all of them are these mechanically complex, very heavily-class-based, very tactical, real-time-with-pause, lengthy games with winding, lore-heavy stories and so on. The only big difference is that FFXII doesn't really have much in the way of story choices, and that you have character creation for the main character in those other games (there are other smaller differences, like the FFXII does a better job with most of the companions than those other games). Honestly though if FFXII had Basch as the lead (which is how the design started out), or Balthier (who is the de facto lead in practical terms, but the game doesn't quite present him as such), instead of Vaan (who feels kind of glued on and doesn't really fit imho, just someone decided they needed a typical anime teenage boy lead instead of a grown-up) I think it would have been a major crossover title, especially if they'd released on PC earlier. And that's a game from, like Indeed. That's why we've spent the last 35-odd years discussing it. I think the most unhelpful approach is to aggressively gatekeep what is an RPG. That's increasingly uncommon though, and the main people who do it seem to be people who are still mad that RPGs kept changing after BG1. On of the most fascinating developments for me over those last 35-odd years has been watching "RPG elements" infiltrate perhaps the majority (or at least a very large minority) of games on the market, particularly around stats, equipment and progression. I do appreciate this as a trip down memory lane lol. There was a lot of that general sort of thing, like, 15-25 years ago. My favourite remains when someone (clearly 20+ years younger than me) tried to condescendingly explain that "CRPG" didn't stand for "Computer RPG", it stood for "Classic RPG", and always had done. He got big mad when I pointed out that wouldn't even have made sense when BG1 came out lol. Not as mad as the guy on Reddit who boldly claimed GTA 3 was "definitely the first 3D open-world game", and when me and three other people pointed out there'd been 3D open-world games since at least the 1980s ([URL='https://en.wikipedia.org/wiki/Mercenary_(video_game)']Mercenary[/URL] etc.) he claimed we'd just "hacked" (his term) the Wikipedia [URL='https://en.wikipedia.org/wiki/Open_world']article[/URL] on open world games and that they weren't really 3D open-world. I guess it was impressive he kept responding, and even though this was long pre-AI, went as far as to claim playthrough video of a couple of these games was "faked" (again his term). Ahhhh the internet! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
What videogames are you playing in 2026?
Top