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What videogames are you playing in 2026?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9892899" data-attributes="member: 18"><p>It's not really a big a thing unless you want it to be a big thing. There are only two situations where it's kind of unavoidably significant:</p><p></p><p>1) If you're playing on Tactician or higher difficulty, there are extra barrels and traps around in places that are inconvenient or problematic for the player (in theory), which is to make your life harder (in theory). In practice the fact that the player is smarter than the AI means that often you can disarm the traps, take the barrels, etc. but even that's forcing you to actually pay attention and actually play the game rather than blundering along.</p><p></p><p>2) There are a handful (literally, across a massive 100+ hour game) of encounters where exploding barrels or similar are part of the setup, but those are all pretty much situations where it could also be a thing in tabletop. In at least two of them they're more to threaten an NPC and force you to use tactics to prevent them getting blow up more than anything else.</p><p></p><p>Now, if you want, you can go around carefully collecting every smokepowder, oil, alcohol, and similar barrel, and sending them to your camp to store/recover as needed, but even then, you won't have enough to significantly influence more than a small fraction of encounters, and a lot of bossfights happen in such a way that it's not possible to use them without intentional exploits.</p><p></p><p>It's not the same as D:OS 1/2 where a significant proportion of the encounters in the game seemed to be designed around barrels, and the game both could be almost seemed to be intended to be trivialized by barrels.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9892899, member: 18"] It's not really a big a thing unless you want it to be a big thing. There are only two situations where it's kind of unavoidably significant: 1) If you're playing on Tactician or higher difficulty, there are extra barrels and traps around in places that are inconvenient or problematic for the player (in theory), which is to make your life harder (in theory). In practice the fact that the player is smarter than the AI means that often you can disarm the traps, take the barrels, etc. but even that's forcing you to actually pay attention and actually play the game rather than blundering along. 2) There are a handful (literally, across a massive 100+ hour game) of encounters where exploding barrels or similar are part of the setup, but those are all pretty much situations where it could also be a thing in tabletop. In at least two of them they're more to threaten an NPC and force you to use tactics to prevent them getting blow up more than anything else. Now, if you want, you can go around carefully collecting every smokepowder, oil, alcohol, and similar barrel, and sending them to your camp to store/recover as needed, but even then, you won't have enough to significantly influence more than a small fraction of encounters, and a lot of bossfights happen in such a way that it's not possible to use them without intentional exploits. It's not the same as D:OS 1/2 where a significant proportion of the encounters in the game seemed to be designed around barrels, and the game both could be almost seemed to be intended to be trivialized by barrels. [/QUOTE]
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