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General Tabletop Discussion
*TTRPGs General
What VTT(s) do you most dislike and why? (Defenders welcome to defend)
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<blockquote data-quote="Nebulous" data-source="post: 9589731" data-attributes="member: 31465"><p>I hear people say this all the time, but I don't understand it personally. I have used Roll20 since 2020 and I love it. I don't like messing with the API scripts much, but I only really use one or two now. Roll20 is stable, it has never crashed on us, I don't have to configure anything, I don't update anything, I have never run out of storage space, and every image and map and sound effect I have uploaded the past 5 years (which are in the thousands now) are instantly transferrable between any game. I have special effects for spells and about 5 Monster Manuals and everything can be dragged and dropped, and if I want to edit an NPC it is easy. I have gotten so used to the system that I can fix any hiccup within seconds in-game. It is as comfortable as a glove, but it was a part-time job for a while to get to that point. I love the bells and whistles Foundry offers, which look way better than Roll20, but it seems like updates can shatter modules until the creator updates them, if they update them. And as tricky as it was to learn Roll20, Foundry is even harder. </p><p></p><p>That said, from what I have heard the 2024 5.5 character sheets are a disaster, and it's something like that would push me to Foundry later, or to Wizards VTT if that ever surfaces (and is not a total gimmick to buy armor sets and such, which I expect it will be, like an MMO). But Roll20 works great for non-D&D games too, and since I already know the system I don't have to relearn anything, and all the assets are already uploaded. </p><p></p><p>I don't know anything at all about Owlbear Rodeo, but I suspect it is more minimalist and some people don't like bells and whistles, so that works for them. I do like bells and whistles. I wish the bells and whistles in Roll20 were more prevalent, and if it looked like a videogame with lightning bolts flashing I'd be peachy.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 9589731, member: 31465"] I hear people say this all the time, but I don't understand it personally. I have used Roll20 since 2020 and I love it. I don't like messing with the API scripts much, but I only really use one or two now. Roll20 is stable, it has never crashed on us, I don't have to configure anything, I don't update anything, I have never run out of storage space, and every image and map and sound effect I have uploaded the past 5 years (which are in the thousands now) are instantly transferrable between any game. I have special effects for spells and about 5 Monster Manuals and everything can be dragged and dropped, and if I want to edit an NPC it is easy. I have gotten so used to the system that I can fix any hiccup within seconds in-game. It is as comfortable as a glove, but it was a part-time job for a while to get to that point. I love the bells and whistles Foundry offers, which look way better than Roll20, but it seems like updates can shatter modules until the creator updates them, if they update them. And as tricky as it was to learn Roll20, Foundry is even harder. That said, from what I have heard the 2024 5.5 character sheets are a disaster, and it's something like that would push me to Foundry later, or to Wizards VTT if that ever surfaces (and is not a total gimmick to buy armor sets and such, which I expect it will be, like an MMO). But Roll20 works great for non-D&D games too, and since I already know the system I don't have to relearn anything, and all the assets are already uploaded. I don't know anything at all about Owlbear Rodeo, but I suspect it is more minimalist and some people don't like bells and whistles, so that works for them. I do like bells and whistles. I wish the bells and whistles in Roll20 were more prevalent, and if it looked like a videogame with lightning bolts flashing I'd be peachy. [/QUOTE]
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What VTT(s) do you most dislike and why? (Defenders welcome to defend)
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