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What VTT(s) do you most dislike and why? (Defenders welcome to defend)
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<blockquote data-quote="Kichwas" data-source="post: 9594557" data-attributes="member: 891"><p>I pay nothing for the rules in Foundry with Pathfinder 2E. The only thing I'd have to pay for is if I buy their kit for a published adventure. But I've also imported published adventures they didn't have a kit for on my own, and it wasn't all that hard - just a time issue. I have bought the VTT kits for published adventures into Foundry - which come at a notable discount as I already have them on PDF.</p><p></p><p>So far I've had no need to buy rules for any of the other games I have on Foundry, but if I did, I'd at least be buying them - not paying a sub - and the content would then be on my computer, not on their server.</p><p></p><p>UI is a major thing for me - and the moment I discovered Foundry, before I was even in any games hosted there, I left every campaign I was in that was being hosted on roll20 because the UI differences were that major for me. And that was as a player. I was paying nothing for those roll20 games. Free was not worth it.</p><p></p><p>I'm presently in or assisting other GMs with 5 different games run in Foundry. Each GM has very different UI preferences and it's been trivial for them to get things the way they want them. Despite this, all of those games have certain things in common that the Foundry system has - where compendiums are, how scenes are navigated, how journals and character sheets are opened or closed, how logins work, how lighting, sound, and other aspects are handled, how animations can be done, adjusted, etc.</p><p>- All of these tools give me certain commonalities that look and feel a way I enjoy while also having a level of customization that is very empowering.</p><p></p><p>Being locked in to a certain look, feel, and level of customization were all major downsides for me with roll20 and Fantasy Grounds.</p><p></p><p>I don't have a DnDBeyond account, so I can't speak for their VTT. But as it's locked to one tRPG, that I don't even play - it's a non-starter to begin with. I notice in the Foundry reddit and discord that even many DnD GMs use Foundry over whatever the DnDBeyond thing is. Probably because they can own and control their assets if they use Foundry.</p><p></p><p>There's likely still a lot of them using roll20 too, because they're locked in from having to buy the rules and such there. But with roll20and Fantasy Grounds making you buy the rules again for Pathfinder 2E despite ALL of that content being free, the Pathfinder scene in those VTTs is near dead. Only a few holdouts from 'sunk cost' issues who bought rules there before Foundry came out and don't yet realize that they can just move over without needing to rebuy the rules. Not only are the rules free in Foundry, there isn't even an option to rebuy the rulebooks there.</p><p></p><p>And that includes addon splat books like Treasure Vault, Dark Archives, Guns and Gears, etc - books that add loot, treasure, new classes, feats, new rules, etc. That stuff just shows up free a day or two after the books hit retail. Adventures get a charge, and Paizo has also put out kits full of tokens using their official copyrighted art - which are wholly optional as you can do your own tokens, but they of course make things look a lot better. I'm not sure if the same kits are available for other VTTs.</p><p></p><p>I've looked over the Warhammer stuff, and the Savage Worlds stuff - and they have the same UI that I love. And near as I know both of them only support Foundry. Probably because it means they don't need to put their IP in someone else's shop. But I could be wrong on this.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9594557, member: 891"] I pay nothing for the rules in Foundry with Pathfinder 2E. The only thing I'd have to pay for is if I buy their kit for a published adventure. But I've also imported published adventures they didn't have a kit for on my own, and it wasn't all that hard - just a time issue. I have bought the VTT kits for published adventures into Foundry - which come at a notable discount as I already have them on PDF. So far I've had no need to buy rules for any of the other games I have on Foundry, but if I did, I'd at least be buying them - not paying a sub - and the content would then be on my computer, not on their server. UI is a major thing for me - and the moment I discovered Foundry, before I was even in any games hosted there, I left every campaign I was in that was being hosted on roll20 because the UI differences were that major for me. And that was as a player. I was paying nothing for those roll20 games. Free was not worth it. I'm presently in or assisting other GMs with 5 different games run in Foundry. Each GM has very different UI preferences and it's been trivial for them to get things the way they want them. Despite this, all of those games have certain things in common that the Foundry system has - where compendiums are, how scenes are navigated, how journals and character sheets are opened or closed, how logins work, how lighting, sound, and other aspects are handled, how animations can be done, adjusted, etc. - All of these tools give me certain commonalities that look and feel a way I enjoy while also having a level of customization that is very empowering. Being locked in to a certain look, feel, and level of customization were all major downsides for me with roll20 and Fantasy Grounds. I don't have a DnDBeyond account, so I can't speak for their VTT. But as it's locked to one tRPG, that I don't even play - it's a non-starter to begin with. I notice in the Foundry reddit and discord that even many DnD GMs use Foundry over whatever the DnDBeyond thing is. Probably because they can own and control their assets if they use Foundry. There's likely still a lot of them using roll20 too, because they're locked in from having to buy the rules and such there. But with roll20and Fantasy Grounds making you buy the rules again for Pathfinder 2E despite ALL of that content being free, the Pathfinder scene in those VTTs is near dead. Only a few holdouts from 'sunk cost' issues who bought rules there before Foundry came out and don't yet realize that they can just move over without needing to rebuy the rules. Not only are the rules free in Foundry, there isn't even an option to rebuy the rulebooks there. And that includes addon splat books like Treasure Vault, Dark Archives, Guns and Gears, etc - books that add loot, treasure, new classes, feats, new rules, etc. That stuff just shows up free a day or two after the books hit retail. Adventures get a charge, and Paizo has also put out kits full of tokens using their official copyrighted art - which are wholly optional as you can do your own tokens, but they of course make things look a lot better. I'm not sure if the same kits are available for other VTTs. I've looked over the Warhammer stuff, and the Savage Worlds stuff - and they have the same UI that I love. And near as I know both of them only support Foundry. Probably because it means they don't need to put their IP in someone else's shop. But I could be wrong on this. [/QUOTE]
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