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What was Alternity like?
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<blockquote data-quote="NSpicer" data-source="post: 2417327" data-attributes="member: 23001"><p>Hmmm...maybe so. I'm inexperienced when it comes to <em>Ars Magica</em>. Jonathan Tweet's involvement in both projects probably did serve to help with D20's development. All of the designers pretty much brought a number of experiences to bear with the D20 system. There are elements of <em>Alternity</em> that made it in. Several didn't, of course. And those parts continue to serve as a sharp contrast between how the two systems play.</p><p></p><p>--Neil</p></blockquote><p></p>
[QUOTE="NSpicer, post: 2417327, member: 23001"] Hmmm...maybe so. I'm inexperienced when it comes to [i]Ars Magica[/i]. Jonathan Tweet's involvement in both projects probably did serve to help with D20's development. All of the designers pretty much brought a number of experiences to bear with the D20 system. There are elements of [i]Alternity[/i] that made it in. Several didn't, of course. And those parts continue to serve as a sharp contrast between how the two systems play. --Neil [/QUOTE]
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