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What was Alternity like?
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<blockquote data-quote="Staffan" data-source="post: 2417581" data-attributes="member: 907"><p>Well, Alternity characters start out as novices, much like in D&D (though most Alternity PCs have a wider area of expertise than most D&D PCs). With experience, they become more competent, but rarely become tougher (you can buy durability increases with XP, but only a point or two per damage track, and not until reasonably high levels).</p><p></p><p>You might also be thinking about the way most things in chargen are keyed to ability scores, and having a strict limit of 60 points between the six scores. This means that you can't really have a stellar score in one ability without also having crappy scores eleswhere (although you could have one at 14 - human max - and the rest at 9 - human average - with one point to spare) It should be noted that "Joe Average" has an average score of 9 in his abilities, for a total of 54 - so PCs are already a cut above the common man.</p><p></p><p>There was a revision of the rules released online a year or so after the original (non-limited) release that upped the power level of characters slightly. Instead of getting (Int-1)*5 skill points, you got (Int*3)+30 points (or something like that) which gives more skill points unless you have Int 18 or more (which would be almost impossible). It also made it somewhat cheaper to increase skills, removing the increasing cost per skill rank.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2417581, member: 907"] Well, Alternity characters start out as novices, much like in D&D (though most Alternity PCs have a wider area of expertise than most D&D PCs). With experience, they become more competent, but rarely become tougher (you can buy durability increases with XP, but only a point or two per damage track, and not until reasonably high levels). You might also be thinking about the way most things in chargen are keyed to ability scores, and having a strict limit of 60 points between the six scores. This means that you can't really have a stellar score in one ability without also having crappy scores eleswhere (although you could have one at 14 - human max - and the rest at 9 - human average - with one point to spare) It should be noted that "Joe Average" has an average score of 9 in his abilities, for a total of 54 - so PCs are already a cut above the common man. There was a revision of the rules released online a year or so after the original (non-limited) release that upped the power level of characters slightly. Instead of getting (Int-1)*5 skill points, you got (Int*3)+30 points (or something like that) which gives more skill points unless you have Int 18 or more (which would be almost impossible). It also made it somewhat cheaper to increase skills, removing the increasing cost per skill rank. [/QUOTE]
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