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What was "player skill"?
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<blockquote data-quote="Sanguinemetaldawn" data-source="post: 3013006" data-attributes="member: 23390"><p>Actually what I said is pretty tame compared to what I wanted to say, which I cut out of courtesy for the hosts.</p><p></p><p>I do think my statements are accurate characterizations of the facts. </p><p></p><p>Do you disagree that 3E scenario design emphasizes a "balanced schedule of CRs"? Do you disagree with my assertion that this design philosophy encourages an attitude of "we can kill everything in this dungeon"?</p><p></p><p>Do you disagree that the great mass of rules is an effective way of telling people "you can't do that"? "(because the rules say so)" And that stifles creative solutions to challenges and encounters?</p><p></p><p></p><p>What I posted previously is not intended to be incendiary. I am willing to listen to arguments that might change my views, but those views are based on the personal experience of having to change 3E D&D rules in the players favor so they can attempt a unique solution to a problem, and having to massively re-write 3E material so that it is fun and exciting.</p></blockquote><p></p>
[QUOTE="Sanguinemetaldawn, post: 3013006, member: 23390"] Actually what I said is pretty tame compared to what I wanted to say, which I cut out of courtesy for the hosts. I do think my statements are accurate characterizations of the facts. Do you disagree that 3E scenario design emphasizes a "balanced schedule of CRs"? Do you disagree with my assertion that this design philosophy encourages an attitude of "we can kill everything in this dungeon"? Do you disagree that the great mass of rules is an effective way of telling people "you can't do that"? "(because the rules say so)" And that stifles creative solutions to challenges and encounters? What I posted previously is not intended to be incendiary. I am willing to listen to arguments that might change my views, but those views are based on the personal experience of having to change 3E D&D rules in the players favor so they can attempt a unique solution to a problem, and having to massively re-write 3E material so that it is fun and exciting. [/QUOTE]
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