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What was so bad about DMing 3x?
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<blockquote data-quote="helium3" data-source="post: 4038861" data-attributes="member: 31301"><p>Eh. As far as making NPC's is concerned the most time consuming part has always been the equipment. Skills can be a pain, but only if I decide to care and I rarely do. I don't really get what people are complaining about, but I also like advancing monsters and have a lot of practice doing it.</p><p></p><p>I've actually found that the part of DM'ing that's most time consuming for me is when I try to put together material that's more than just notes. It's like I have this weird fetish for making all my notes look like published material. Not that it does look like that, I just find that if I'm not rather strict with myself I end up wasting too much time on material that the players don't care about.</p></blockquote><p></p>
[QUOTE="helium3, post: 4038861, member: 31301"] Eh. As far as making NPC's is concerned the most time consuming part has always been the equipment. Skills can be a pain, but only if I decide to care and I rarely do. I don't really get what people are complaining about, but I also like advancing monsters and have a lot of practice doing it. I've actually found that the part of DM'ing that's most time consuming for me is when I try to put together material that's more than just notes. It's like I have this weird fetish for making all my notes look like published material. Not that it does look like that, I just find that if I'm not rather strict with myself I end up wasting too much time on material that the players don't care about. [/QUOTE]
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What was so bad about DMing 3x?
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