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What was so bad about DMing 3x?
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<blockquote data-quote="helium3" data-source="post: 4039019" data-attributes="member: 31301"><p>I don't disagree with anything you posted. In fact, most of what you describe above as positive changes occurring in 4E are changes I myself am excited to see. It's not even that I'm really trying to argue that prepping for high level 3E games isn't a chore at times.</p><p></p><p>It's more that I worry that we're sacrificing an integral part of what makes D&D fun (the complexity of the rule-set) in order to chase after some shangri-la where high level play takes no more effort to learn, prep-for or run than low level play. I just don't see how that's possible. If high level play is no more complex than low-level play than it pretty much has to be "same powers as before, just more damage."</p><p></p><p>This is why I'm hunching (and you can put me on the record for this) that after about a year to a year and a half of play we're going to see an interesting development in the general community.</p><p></p><p>Gamers are actually going to start changing up the systems they use from time to time in order to get a fix of whatever game experience it is that they're craving at the moment. </p><p></p><p>Maybe they'll switch back to 3E for some good old resource-management based play or maybe they'll run over to a White Wolf game to get their "it's all about the story" experience. </p><p></p><p>And when they want to blast through levels 1-30 in a couple of months, killing scads of monsters and only stopping occasionally to gas up their per day powers, they'll play 4E. I don't see this is a bad thing.</p><p></p><p>I don't think this is such a bad thing, actually. Settlers of Catan has been my group's favorite board game for years now, but that doesn't mean that's the ONLY game we play. I don't see why it can't be the same way for RPG's.</p><p></p><p>And yes, I realize that you could do that now. For some reason though, it generally doesn't seem to. I think 4E is going to change all that.</p></blockquote><p></p>
[QUOTE="helium3, post: 4039019, member: 31301"] I don't disagree with anything you posted. In fact, most of what you describe above as positive changes occurring in 4E are changes I myself am excited to see. It's not even that I'm really trying to argue that prepping for high level 3E games isn't a chore at times. It's more that I worry that we're sacrificing an integral part of what makes D&D fun (the complexity of the rule-set) in order to chase after some shangri-la where high level play takes no more effort to learn, prep-for or run than low level play. I just don't see how that's possible. If high level play is no more complex than low-level play than it pretty much has to be "same powers as before, just more damage." This is why I'm hunching (and you can put me on the record for this) that after about a year to a year and a half of play we're going to see an interesting development in the general community. Gamers are actually going to start changing up the systems they use from time to time in order to get a fix of whatever game experience it is that they're craving at the moment. Maybe they'll switch back to 3E for some good old resource-management based play or maybe they'll run over to a White Wolf game to get their "it's all about the story" experience. And when they want to blast through levels 1-30 in a couple of months, killing scads of monsters and only stopping occasionally to gas up their per day powers, they'll play 4E. I don't see this is a bad thing. I don't think this is such a bad thing, actually. Settlers of Catan has been my group's favorite board game for years now, but that doesn't mean that's the ONLY game we play. I don't see why it can't be the same way for RPG's. And yes, I realize that you could do that now. For some reason though, it generally doesn't seem to. I think 4E is going to change all that. [/QUOTE]
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