Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4039034" data-attributes="member: 57861"><p>Some of this has been said by others, so I won't go into detail. Just as background, I'm running 5 15-16 lvl PCs:</p><p></p><p>- CR is a joke for determining balance and challenge</p><p>- The minor, medium, major designation for the random treasure charts is a joke for balancing rewards, as is the monetary cost of gear</p><p>- Magic items on NPCs necessary, but don't want the PCs to get all that gear</p><p>- Gearing NPCs is crazy; I have a barbarian with a free head slot; I need to look through helms of, helmets of, head-bands of, circlets of, and then see if there is a Berserk's Helm or Bear Helm or some other name that isn't in order. List items by slot first, power level second, and alphabetically third if it's needed!</p><p>- Finding monsters to fit where I need them - some MM have a nice little chart in the beginning listing creatures by type, but didn't they stop that with MM3 or MM4?</p><p>- Modifying monsters to fit where I need them (including advancing or templating them, which even though I got good at doing quickly, it never works out quite right CR-wise anyway) and making sure all monsters and NPCs are "legal" builds</p><p>- Creating a dungeon that actually challenges the party without negating spells and abilities or having to pull a "because I am the DM" situation</p><p>- Keeping combat exciting. I tend to find the "I want to stand here and swing 4 times" mentality a complete and utter bore, but the players want to maximize damage, and at high levels, fighting huge and larger creatures, moving is often the last thing a PC wants to do. I want more movement in combat! More use of the environment. I want to be knocking over chairs, leaping onto tables, doing cool things like that, but often it never helps anyone to waste time doing so (other than flavor...but there have been times, oh yes there have!)</p><p>- One die roll can wipe-out the party or kill the BBEG and ruin months of build up. Whether this be one solid great-axe crit or a failed disintergrate save. Even one spell cam wipe a party: a really "good" prismatic spray that fries the wizard for 80 (dead), stones the rogue (stoned), burns the cleric for 40 (ouch) and poisons (1d10 con) him, and sends the fighter to another plane (bye-bye! Plane of Neg Energy? Oh too bad!).</p><p></p><p>And my all-time number 1 issue with DMing in 3e</p><p></p><p>Having to play even intelligent monsters like morons. There is no reason I can think of that a dragon would waste time with the metal-encased guy with the sword instead of throwing everything he has at the guy in robes. Or that an orc warlord wouldn't command every single archer and fighter to charge the caster, even if it meant taking a few AoO on the way.</p><p></p><p>And yet, having done the tactical thing a few times, I know how badly it can go for PCs if I play that way. They know to go for the enemy spell caster, but if I continue to use that tactic, not only does it get boring, but the caster thinks I, personally, am out to get him.</p><p></p><p>Having more balanced spell-casting as well as more tactical reasons to not attack the wizard (the defender is nearby defendering or the leader's party assistance abilities are more of a threat) should cut down on my feeling like I can't do certain creatures justice without hindering specific players.</p></blockquote><p></p>
[QUOTE="jaer, post: 4039034, member: 57861"] Some of this has been said by others, so I won't go into detail. Just as background, I'm running 5 15-16 lvl PCs: - CR is a joke for determining balance and challenge - The minor, medium, major designation for the random treasure charts is a joke for balancing rewards, as is the monetary cost of gear - Magic items on NPCs necessary, but don't want the PCs to get all that gear - Gearing NPCs is crazy; I have a barbarian with a free head slot; I need to look through helms of, helmets of, head-bands of, circlets of, and then see if there is a Berserk's Helm or Bear Helm or some other name that isn't in order. List items by slot first, power level second, and alphabetically third if it's needed! - Finding monsters to fit where I need them - some MM have a nice little chart in the beginning listing creatures by type, but didn't they stop that with MM3 or MM4? - Modifying monsters to fit where I need them (including advancing or templating them, which even though I got good at doing quickly, it never works out quite right CR-wise anyway) and making sure all monsters and NPCs are "legal" builds - Creating a dungeon that actually challenges the party without negating spells and abilities or having to pull a "because I am the DM" situation - Keeping combat exciting. I tend to find the "I want to stand here and swing 4 times" mentality a complete and utter bore, but the players want to maximize damage, and at high levels, fighting huge and larger creatures, moving is often the last thing a PC wants to do. I want more movement in combat! More use of the environment. I want to be knocking over chairs, leaping onto tables, doing cool things like that, but often it never helps anyone to waste time doing so (other than flavor...but there have been times, oh yes there have!) - One die roll can wipe-out the party or kill the BBEG and ruin months of build up. Whether this be one solid great-axe crit or a failed disintergrate save. Even one spell cam wipe a party: a really "good" prismatic spray that fries the wizard for 80 (dead), stones the rogue (stoned), burns the cleric for 40 (ouch) and poisons (1d10 con) him, and sends the fighter to another plane (bye-bye! Plane of Neg Energy? Oh too bad!). And my all-time number 1 issue with DMing in 3e Having to play even intelligent monsters like morons. There is no reason I can think of that a dragon would waste time with the metal-encased guy with the sword instead of throwing everything he has at the guy in robes. Or that an orc warlord wouldn't command every single archer and fighter to charge the caster, even if it meant taking a few AoO on the way. And yet, having done the tactical thing a few times, I know how badly it can go for PCs if I play that way. They know to go for the enemy spell caster, but if I continue to use that tactic, not only does it get boring, but the caster thinks I, personally, am out to get him. Having more balanced spell-casting as well as more tactical reasons to not attack the wizard (the defender is nearby defendering or the leader's party assistance abilities are more of a threat) should cut down on my feeling like I can't do certain creatures justice without hindering specific players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
Top