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What was so bad about DMing 3x?
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<blockquote data-quote="helium3" data-source="post: 4039049" data-attributes="member: 31301"><p>It depends on what's in the Splat Books and how well they're play-tested. If, as I suspect, playing with just the core rules gets boring relatively quickly the Splat Books may sell pretty well. But, if those same Splat Books end up evoking thoughts of "oooh look, the Psion is the Wizard class with a pretty crystalline skin slapped over it" then they'll be kinda pointless. The Splat Books are really only a problem if they start adding back in all sorts of mechanics from 3E that made it so "problematic" in the first place. Simplicity cuts both ways. It's great when you need it and sucks when your forced to maintain it.</p><p></p><p></p><p></p><p>You know, the more I think about this the more I'm convinced that the problem in these situations is not one of "problem players" but that D&D claims to be "Everything to Everyone." If D&D were more closely associated with a fairly specific style of gaming, and there were other more widely played games that were also closely associated with other styles it would probably be a lot easier for so called "problem-players" to find groups that are more into the sorts of things they are.</p></blockquote><p></p>
[QUOTE="helium3, post: 4039049, member: 31301"] It depends on what's in the Splat Books and how well they're play-tested. If, as I suspect, playing with just the core rules gets boring relatively quickly the Splat Books may sell pretty well. But, if those same Splat Books end up evoking thoughts of "oooh look, the Psion is the Wizard class with a pretty crystalline skin slapped over it" then they'll be kinda pointless. The Splat Books are really only a problem if they start adding back in all sorts of mechanics from 3E that made it so "problematic" in the first place. Simplicity cuts both ways. It's great when you need it and sucks when your forced to maintain it. You know, the more I think about this the more I'm convinced that the problem in these situations is not one of "problem players" but that D&D claims to be "Everything to Everyone." If D&D were more closely associated with a fairly specific style of gaming, and there were other more widely played games that were also closely associated with other styles it would probably be a lot easier for so called "problem-players" to find groups that are more into the sorts of things they are. [/QUOTE]
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What was so bad about DMing 3x?
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