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What was so bad about DMing 3x?
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<blockquote data-quote="Derren" data-source="post: 4039050" data-attributes="member: 2518"><p>For monsters this isn't much of an issue (except when a player plays a monster). Its more important for NPCs. There it simply hurts immersion when the NPC can do thinks that the PCs never could or the other way around.</p><p></p><p>And for every stat you leave out you restrict the options the player have. For example what happens if the PCs manage to lure an NPC into a pit trap? Now it would be good to know what climb skill this NPC has. Without the rules for it it simply becomes an arbitrary DM decision which will mostly based on what the plot needs and not on the real capabilities of the NPC. For me this is a lesser form of railroading.</p></blockquote><p></p>
[QUOTE="Derren, post: 4039050, member: 2518"] For monsters this isn't much of an issue (except when a player plays a monster). Its more important for NPCs. There it simply hurts immersion when the NPC can do thinks that the PCs never could or the other way around. And for every stat you leave out you restrict the options the player have. For example what happens if the PCs manage to lure an NPC into a pit trap? Now it would be good to know what climb skill this NPC has. Without the rules for it it simply becomes an arbitrary DM decision which will mostly based on what the plot needs and not on the real capabilities of the NPC. For me this is a lesser form of railroading. [/QUOTE]
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What was so bad about DMing 3x?
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