Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4039171" data-attributes="member: 57861"><p>I can feel the breakdown as a player, too. The difference is, when I DM, I feel it is my job to lessen this breakdown as much as possible. It falls on me to balance thinks and to set up an adventure that is balanced and challenging. Players don't need to worry about balance.</p><p></p><p></p><p></p><p>I, on the other hand, let me players use just about anything (except the Book of Exalted Deeds...that's fairly broken). I let buy most gear they want...they are 15th lvl and are the some of their kingdom's most valuable defenders. They aren't the most powerful people around, but they are up there.</p><p></p><p>I do this because being overly restrictive keeps my players from exploring the characters they want to play. I admit it would probably take less time to review rules, spells, feats, and what not before a game a rule whether my players can and can't use them, but I dislike being that involved in controlling what my players can pick. I have, for the first time ever, a psion. I told the player that if a power came up that was too broken, it would be nixed. I did not take the time to read the book and judge which powers might be thus and kill them before hand. It's only come up once, thank goodness.</p><p></p><p>I could save myself a lot of trouble by narrowing the choices, but that creates a whole different problem: my player's enjoyability, and that is the most important thing.</p><p></p><p>I do take from a lot of books (and magazines) everytime. Not because I have some masochistic desire to take from everywhere, but because as I flip through the MMs, I think "used that two sessions ago," "saving that for next campaign...hehehe," "used that last campaign...no way they don't remember what that's about," "doesn't fit, doesn't fit, hate that one, doesn't fit...," "eh, that wouldn't survive half a round against these guys," "this thing has Mordenkainen's Disjunction and Implosion 1/day and it's CR 12? WTH?"</p><p></p><p>In a more easily customizable D&D DM environment (which WotC keeps saying 4e is), this desire for variety will be easier to manage.</p></blockquote><p></p>
[QUOTE="jaer, post: 4039171, member: 57861"] I can feel the breakdown as a player, too. The difference is, when I DM, I feel it is my job to lessen this breakdown as much as possible. It falls on me to balance thinks and to set up an adventure that is balanced and challenging. Players don't need to worry about balance. I, on the other hand, let me players use just about anything (except the Book of Exalted Deeds...that's fairly broken). I let buy most gear they want...they are 15th lvl and are the some of their kingdom's most valuable defenders. They aren't the most powerful people around, but they are up there. I do this because being overly restrictive keeps my players from exploring the characters they want to play. I admit it would probably take less time to review rules, spells, feats, and what not before a game a rule whether my players can and can't use them, but I dislike being that involved in controlling what my players can pick. I have, for the first time ever, a psion. I told the player that if a power came up that was too broken, it would be nixed. I did not take the time to read the book and judge which powers might be thus and kill them before hand. It's only come up once, thank goodness. I could save myself a lot of trouble by narrowing the choices, but that creates a whole different problem: my player's enjoyability, and that is the most important thing. I do take from a lot of books (and magazines) everytime. Not because I have some masochistic desire to take from everywhere, but because as I flip through the MMs, I think "used that two sessions ago," "saving that for next campaign...hehehe," "used that last campaign...no way they don't remember what that's about," "doesn't fit, doesn't fit, hate that one, doesn't fit...," "eh, that wouldn't survive half a round against these guys," "this thing has Mordenkainen's Disjunction and Implosion 1/day and it's CR 12? WTH?" In a more easily customizable D&D DM environment (which WotC keeps saying 4e is), this desire for variety will be easier to manage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
Top