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*Pathfinder & Starfinder
What was so bad about DMing 3x?
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<blockquote data-quote="Set" data-source="post: 4039329" data-attributes="member: 41584"><p>True. Our games rarely go beyond 8th, to a max of around 12th before we lose interest and play some superhero games or something. (We are not big with the attention span.)</p><p></p><p>When we do play higher level characters, we start out that way. 20th level, go nuts, and in that case character design all happens in one sitting, so it's pretty painless, as opposed to building it up level by level, which sounds mind-numbing.</p><p></p><p>I also avoid giving NPCs Prestige Classes. They were presented as something special, 'prestigious' even, and I'm not really sanguine on the idea of half of the NPCs in a city having a 'Prestige' Class. That's one of the things I converted changing over the various characters in the Freeport adventures. Warriors upgraded to Fighters (cause I'm also not a fan of NPC classes), but Assassins downgraded to Ftr / Rogues.</p><p></p><p></p><p></p><p>Got 'em all, but we tend to limit the ones in use. Our latest game is Core races, core classes + HoH, CArc, CW, CD and CAdv, because we weren't really up for Incarnum or anything.</p><p></p><p></p><p></p><p>I lucked out there.</p><p></p><p></p><p></p><p>Another place I luck out. The largest groups they've faced have been six and eight, and in the case of six, four where identical 'mooks' and in the case of eight, all of them were identical mooks, so I didn't have to think about them in combat, just make notes of which was number one and which was number two. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Set, post: 4039329, member: 41584"] True. Our games rarely go beyond 8th, to a max of around 12th before we lose interest and play some superhero games or something. (We are not big with the attention span.) When we do play higher level characters, we start out that way. 20th level, go nuts, and in that case character design all happens in one sitting, so it's pretty painless, as opposed to building it up level by level, which sounds mind-numbing. I also avoid giving NPCs Prestige Classes. They were presented as something special, 'prestigious' even, and I'm not really sanguine on the idea of half of the NPCs in a city having a 'Prestige' Class. That's one of the things I converted changing over the various characters in the Freeport adventures. Warriors upgraded to Fighters (cause I'm also not a fan of NPC classes), but Assassins downgraded to Ftr / Rogues. Got 'em all, but we tend to limit the ones in use. Our latest game is Core races, core classes + HoH, CArc, CW, CD and CAdv, because we weren't really up for Incarnum or anything. I lucked out there. Another place I luck out. The largest groups they've faced have been six and eight, and in the case of six, four where identical 'mooks' and in the case of eight, all of them were identical mooks, so I didn't have to think about them in combat, just make notes of which was number one and which was number two. :) [/QUOTE]
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What was so bad about DMing 3x?
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