Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaer" data-source="post: 4039526" data-attributes="member: 57861"><p>I encounter this with my group all the time, actually. My players will look at what NPCs can do and try to reverse engineer them to figure out what they are. "Illegal" builds get and spell-like effects that my players can't replicate with magic get seen as me 'cheating' because 3e is typically set up as "NPCs are PCs played by the DM" which means my creatures must obey the same rules as my player's characters. 4e looks like it is doing away with that, and I am very glad.</p><p></p><p>Another thing I hated about high level 3e (which I think was mentioned): wizard spell books. Writing those up sucked! I don't even give wizards a full daily list of spells (I know they won't get to cast them all, and I figure, much like the PCs, they've probably used some of their spells already or have ones that aren't combat oriented), but then I had to figure out all the spells he had in his spell book so the PCs knew what they got? Ugh!</p><p></p><p>My biggest gripe about the CR system is that it does not do a good job of balancing one creature against a party. Single creatures cannot do enough in a single round to match the output of a 4 person party. The only way to have 1 creature survive against the group is to have the AC/DR and Saves/SR so high as to annoy the best attacker/caster and completely frustrate all others (which ends up being no fun for them).</p><p></p><p>I like that they are trying to make combat larger, but that they are specifically designing creatures with the mentality that this one combatant needs to be able to handled 4 or 5 opponents at once. This is something I find lacking in 3e and look forward to in 4e.</p></blockquote><p></p>
[QUOTE="jaer, post: 4039526, member: 57861"] I encounter this with my group all the time, actually. My players will look at what NPCs can do and try to reverse engineer them to figure out what they are. "Illegal" builds get and spell-like effects that my players can't replicate with magic get seen as me 'cheating' because 3e is typically set up as "NPCs are PCs played by the DM" which means my creatures must obey the same rules as my player's characters. 4e looks like it is doing away with that, and I am very glad. Another thing I hated about high level 3e (which I think was mentioned): wizard spell books. Writing those up sucked! I don't even give wizards a full daily list of spells (I know they won't get to cast them all, and I figure, much like the PCs, they've probably used some of their spells already or have ones that aren't combat oriented), but then I had to figure out all the spells he had in his spell book so the PCs knew what they got? Ugh! My biggest gripe about the CR system is that it does not do a good job of balancing one creature against a party. Single creatures cannot do enough in a single round to match the output of a 4 person party. The only way to have 1 creature survive against the group is to have the AC/DR and Saves/SR so high as to annoy the best attacker/caster and completely frustrate all others (which ends up being no fun for them). I like that they are trying to make combat larger, but that they are specifically designing creatures with the mentality that this one combatant needs to be able to handled 4 or 5 opponents at once. This is something I find lacking in 3e and look forward to in 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
Top