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*Pathfinder & Starfinder
What was so bad about DMing 3x?
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<blockquote data-quote="Gothmog" data-source="post: 4040080" data-attributes="member: 317"><p>One other thing I just thought of that is a BIG problem for me with D&D 3.x is the rules are the focal point of the game, rather then the plot or characters in the game. What I mean by this is that the rules are not transparent at all- the rules are a huge part of the game. The ruleset encourages a lot of metagame thinking- in order to build an effective character, you have to carefully select skill ranks, feats, and gear that complement your build- not to mention being able to qualify for certain prestige classes. In essence, rules mastery is a game within a game. Because of this, players and DMs (at least from my experience) play the game from a "rules first" standpoint, and give secondary consideration to role-playing, plot development, and immersion as secondary considerations. I've known lots of people who were great roleplayers in other systems and earlier incarnations of D&D get into a 3.x game, and they lose their roleplaying skills and richness of play because they focus on rules so much (I was like that too in the early days of 3E). In addition, if one player in the group is into optomization, it necessitates that everyone else must also be- otherwise an encounter that would challenge the optomized character would slaughter off the less-optomized PCs, or lead to a lot of player frustration. So for people that love resource management first, and role-playing and immersion in the game world second, D&D 3.x and D20 is probably an ideal system. For me, it produces a really jarring feel during play by taking the focus off the things my group and I enjoy most about gaming.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4040080, member: 317"] One other thing I just thought of that is a BIG problem for me with D&D 3.x is the rules are the focal point of the game, rather then the plot or characters in the game. What I mean by this is that the rules are not transparent at all- the rules are a huge part of the game. The ruleset encourages a lot of metagame thinking- in order to build an effective character, you have to carefully select skill ranks, feats, and gear that complement your build- not to mention being able to qualify for certain prestige classes. In essence, rules mastery is a game within a game. Because of this, players and DMs (at least from my experience) play the game from a "rules first" standpoint, and give secondary consideration to role-playing, plot development, and immersion as secondary considerations. I've known lots of people who were great roleplayers in other systems and earlier incarnations of D&D get into a 3.x game, and they lose their roleplaying skills and richness of play because they focus on rules so much (I was like that too in the early days of 3E). In addition, if one player in the group is into optomization, it necessitates that everyone else must also be- otherwise an encounter that would challenge the optomized character would slaughter off the less-optomized PCs, or lead to a lot of player frustration. So for people that love resource management first, and role-playing and immersion in the game world second, D&D 3.x and D20 is probably an ideal system. For me, it produces a really jarring feel during play by taking the focus off the things my group and I enjoy most about gaming. [/QUOTE]
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What was so bad about DMing 3x?
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