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What was so bad about DMing 3x?
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<blockquote data-quote="Rechan" data-source="post: 4040092" data-attributes="member: 54846"><p>Mid to high levels?</p><p></p><p>I got burnt out trying to stat up a group of half a dozen 3 level cultists all multi-classed from their before-classes into stuff like barbarian, psychic warrior, warlock, etc.</p><p></p><p>I've never DMed or played above 9th level, and I got frustrated. </p><p></p><p>Here's something for me:</p><p></p><p>-The players I have a habit of running around with do one of two things. Make sub-par characters because they're Roleplayers (or are casual gamers), or make min/maxing solutions. I found it very difficult to have a fun, challenging fight when Pushover McGee couldn't touch anything. This was especially bad when both min-maxers and Rpers get in the same group, so you have severe disparity. </p><p></p><p>-Slow ass combat. In relatively low level games, mind you.</p><p></p><p>-Monotonous monsters. Do you have <em>any idea</em> how many monsters have Improved Grab? </p><p></p><p>-The 15 minute work day. I swear.</p><p></p><p>-No Chase Rules.</p><p></p><p>-The way monsters just folded up. They would be in a fight maybe 2-3 rounds tops. To put it bluntly, they didn't last long enough to do anything "cool". And while they didn't last long enough in the fight, the fight <em>still took forever</em>, might I add.</p><p></p><p>I'm certain more will come to me later.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4040092, member: 54846"] Mid to high levels? I got burnt out trying to stat up a group of half a dozen 3 level cultists all multi-classed from their before-classes into stuff like barbarian, psychic warrior, warlock, etc. I've never DMed or played above 9th level, and I got frustrated. Here's something for me: -The players I have a habit of running around with do one of two things. Make sub-par characters because they're Roleplayers (or are casual gamers), or make min/maxing solutions. I found it very difficult to have a fun, challenging fight when Pushover McGee couldn't touch anything. This was especially bad when both min-maxers and Rpers get in the same group, so you have severe disparity. -Slow ass combat. In relatively low level games, mind you. -Monotonous monsters. Do you have [i]any idea[/i] how many monsters have Improved Grab? -The 15 minute work day. I swear. -No Chase Rules. -The way monsters just folded up. They would be in a fight maybe 2-3 rounds tops. To put it bluntly, they didn't last long enough to do anything "cool". And while they didn't last long enough in the fight, the fight [i]still took forever[/i], might I add. I'm certain more will come to me later. [/QUOTE]
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What was so bad about DMing 3x?
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