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What was so bad about DMing 3x?
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<blockquote data-quote="AZRogue" data-source="post: 4040318" data-attributes="member: 3963"><p>It's funny, but we really played the hell out of d20 Modern and Rolemaster. Rolemaster everyone would love until bad luck would wipe out most of the party (it happens ... a lot) or they all end up with only one arm or something and then it kind of gets shelved until they feel like rolling replacements ... and want to tackle the charts again. Usually after achieving some great goal and those that survived wanted to retire while they could still walk. I still love those critical hit tables, heh.</p><p></p><p></p><p>D20 Modern was just great. It was simple, the Talents were good, and it was fast. We made armor = damage reduction and just ran with it. Some of the most fun. Don't get me wrong, it had a lot of problems, but it moved quickly and it was a breeze to prepare for with the statblocks and stuff I could pull out at a moment's notice. It was pure X-Files meets Die Hard goodness. I had clues and red herrings planted in those games that didn't come to light for up to a year later, with all kinds of different agendas from the DOD, the UN, the State Department, and PETA. It used to be great when the players would figure out that the quickly scribbled note (partially burned) that they found on the body of a soldier killed by a new chemical weapon was linked to the files they uncovered months later in the secret bathroom filing cabinet of a Mafia money launderer who was into conspiracy theories. </p><p></p><p>Two great, but different, games.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4040318, member: 3963"] It's funny, but we really played the hell out of d20 Modern and Rolemaster. Rolemaster everyone would love until bad luck would wipe out most of the party (it happens ... a lot) or they all end up with only one arm or something and then it kind of gets shelved until they feel like rolling replacements ... and want to tackle the charts again. Usually after achieving some great goal and those that survived wanted to retire while they could still walk. I still love those critical hit tables, heh. D20 Modern was just great. It was simple, the Talents were good, and it was fast. We made armor = damage reduction and just ran with it. Some of the most fun. Don't get me wrong, it had a lot of problems, but it moved quickly and it was a breeze to prepare for with the statblocks and stuff I could pull out at a moment's notice. It was pure X-Files meets Die Hard goodness. I had clues and red herrings planted in those games that didn't come to light for up to a year later, with all kinds of different agendas from the DOD, the UN, the State Department, and PETA. It used to be great when the players would figure out that the quickly scribbled note (partially burned) that they found on the body of a soldier killed by a new chemical weapon was linked to the files they uncovered months later in the secret bathroom filing cabinet of a Mafia money launderer who was into conspiracy theories. Two great, but different, games. [/QUOTE]
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What was so bad about DMing 3x?
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