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What was so bad about DMing 3x?
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<blockquote data-quote="GoodKingJayIII" data-source="post: 4040556" data-attributes="member: 13804"><p>Sorry, this is way back from page 2, Kahuna's response to something I wrote.</p><p></p><p>My response would be that I don't need a spell that removes a target's sacred bonuses to AC, or something like that, because it's a level of granularity I can live without. I'd be perfectly happy to accept "The target takes a -4 penalty to AC" and simply move on. If you don't start with that level of granularity (e.g., many varied bonuses stacking to create an AC) you don't need that granularity in the end either (having spells that target specific bonuses).</p><p></p><p>However, I don't think it's going to be that simple. If a monster/NPC gets some of its AC from items, I would expect that to be listed in the monster statblock, preferrably written out. Something like this:</p><p></p><p><strong>Armor:</strong> The goober has +8 bonus to his AC from armor. Half of this bonus is magical.</p><p></p><p>Or something like that. I don't want it mucking up the actual statblock, but if it's relevant it should be a clear part of the monster entry and, if I feel the need, I can accept or ignore that level of complexity. Which, admittedly, is not all that complex. However, some people are going to find that information important, and if part of 4e's goals include clarity of the rules design, than this information should be available.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4040556, member: 13804"] Sorry, this is way back from page 2, Kahuna's response to something I wrote. My response would be that I don't need a spell that removes a target's sacred bonuses to AC, or something like that, because it's a level of granularity I can live without. I'd be perfectly happy to accept "The target takes a -4 penalty to AC" and simply move on. If you don't start with that level of granularity (e.g., many varied bonuses stacking to create an AC) you don't need that granularity in the end either (having spells that target specific bonuses). However, I don't think it's going to be that simple. If a monster/NPC gets some of its AC from items, I would expect that to be listed in the monster statblock, preferrably written out. Something like this: [B]Armor:[/B] The goober has +8 bonus to his AC from armor. Half of this bonus is magical. Or something like that. I don't want it mucking up the actual statblock, but if it's relevant it should be a clear part of the monster entry and, if I feel the need, I can accept or ignore that level of complexity. Which, admittedly, is not all that complex. However, some people are going to find that information important, and if part of 4e's goals include clarity of the rules design, than this information should be available. [/QUOTE]
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What was so bad about DMing 3x?
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