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What was so bad about DMing 3x?
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<blockquote data-quote="JiffyPopTart" data-source="post: 4041743" data-attributes="member: 4881"><p>***Point 1***</p><p>One of my beefs with running (and playing) the 3.x ruleset is how you are pretty much forced to focus one one or two character tricks like a laserbeam to be useful at the higher levels.</p><p></p><p>Frex during the Age of Worms I started out with a Ftr/Warmage because I thought it would be cool to play someone with a variety of options in combat. As time and levels progressed my ability to wear armor became more and more useless (because I didn't focus on AC advancing feats and equipment with my laserbeam) my greatbow became less and less useful (because I didn't spend all my available cash constantly upgrading the only Greatbow on the face of Faerun like a laserbeam) and my spells continually bounced off any opponent with decent saves or SR or both without fail (because I didn't spend cash and feats focused on increasing my CHA, Caster Level, or Penetration like a laser beam). By the time he was "reinvented" I had ended up with a character who was fairly useless.</p><p></p><p>After what seemed to be the 5th or 6th death in as many weeks I decided to do a major overhaul of the character and he returned as a Sorcerer/Elemental Adept laser focused on dealing acid damage and ONLY dealing acid damage. I was once again a useful member of the party, not that it made much difference when we fought Dragotha in a 6 hour combat that ended in a campaign ending TPK due to these design features.</p><p></p><p>1. Rogue never entered battle due to being unable to sneak attack the undead dragon.</p><p>2. Party minotaur fighter only got to fight 1 round vs the dragon due to not being able to fly. He had a minorly magical bow which plunked off the dragon for the rest of the battle but was unable to use all his laser focused greatsword feats.</p><p>3. Party warmage was unable to beat the SR of the dragon except on an 18+ so was fairly useless the whole time.</p><p></p><p>Basically the game at high levels seems to boil down to every character being able to do one thing very well and either that one things takes down your opponent quickly or is totally ineffective.</p><p></p><p>***Point 2 (somewhat related to Point 1)***</p><p></p><p>The adventures come upon an ancient treasure hoarde filled with immense riches and magical items. Picking through the pile they find a magical ring of protection from fire, a waraxe of the ages, and a sparkling suit of scale armor.</p><p></p><p>[Fantasy novels, movies, and lesser detailed game systems]</p><p></p><p>Wizard: "I shall wear that Dragon's Ring so that should we come across that found Smaug I will laugh at his pitiful fiery breath."</p><p></p><p>Rogue: *casts away his short sword* "Now, I can finally wield a true weapon of the ages. I shall stand beside you fair warrior"</p><p></p><p>Warrior: *strips out of his battered plate armor* "And beside you I shall stand like the dwarven walls of the deep, for no greater armor exists than this"</p><p></p><p>vs.</p><p></p><p>[D&D 3.x]</p><p></p><p>Wizard: "Hey, does anybody want this ring of fire resistance? I already have a better resistance because of my fiendish heritage and I am probably going to cast Mass Energy Resistance on everyone anyway, so its not going to stack. No? I'll just put it in the portable hole in the Jewelry Department"</p><p></p><p>Rogue: "That waraxe looks pretty sweet, but no way am I going to waste a feat on it. I already have to take the crappy Endurance next level so I can get that sweet Die-Hard at 15th. You want it Fighter?</p><p></p><p>Fighter: "Man! That thing is a +5 vorpal waraxe of doom! Too bad I specialized in the greatsword otherwise that would rule. Throw it in the Hole and maybe we can trade it in for some potions.</p><p></p><p>*party walks off*</p><p></p><p>Wizard: "Hey, did someone grab that +3 scalemail?"</p><p></p><p>Rogue: "Can't wear it."</p><p></p><p>Warrior: "Nah, my plate I got at 3rd level is better"</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4041743, member: 4881"] ***Point 1*** One of my beefs with running (and playing) the 3.x ruleset is how you are pretty much forced to focus one one or two character tricks like a laserbeam to be useful at the higher levels. Frex during the Age of Worms I started out with a Ftr/Warmage because I thought it would be cool to play someone with a variety of options in combat. As time and levels progressed my ability to wear armor became more and more useless (because I didn't focus on AC advancing feats and equipment with my laserbeam) my greatbow became less and less useful (because I didn't spend all my available cash constantly upgrading the only Greatbow on the face of Faerun like a laserbeam) and my spells continually bounced off any opponent with decent saves or SR or both without fail (because I didn't spend cash and feats focused on increasing my CHA, Caster Level, or Penetration like a laser beam). By the time he was "reinvented" I had ended up with a character who was fairly useless. After what seemed to be the 5th or 6th death in as many weeks I decided to do a major overhaul of the character and he returned as a Sorcerer/Elemental Adept laser focused on dealing acid damage and ONLY dealing acid damage. I was once again a useful member of the party, not that it made much difference when we fought Dragotha in a 6 hour combat that ended in a campaign ending TPK due to these design features. 1. Rogue never entered battle due to being unable to sneak attack the undead dragon. 2. Party minotaur fighter only got to fight 1 round vs the dragon due to not being able to fly. He had a minorly magical bow which plunked off the dragon for the rest of the battle but was unable to use all his laser focused greatsword feats. 3. Party warmage was unable to beat the SR of the dragon except on an 18+ so was fairly useless the whole time. Basically the game at high levels seems to boil down to every character being able to do one thing very well and either that one things takes down your opponent quickly or is totally ineffective. ***Point 2 (somewhat related to Point 1)*** The adventures come upon an ancient treasure hoarde filled with immense riches and magical items. Picking through the pile they find a magical ring of protection from fire, a waraxe of the ages, and a sparkling suit of scale armor. [Fantasy novels, movies, and lesser detailed game systems] Wizard: "I shall wear that Dragon's Ring so that should we come across that found Smaug I will laugh at his pitiful fiery breath." Rogue: *casts away his short sword* "Now, I can finally wield a true weapon of the ages. I shall stand beside you fair warrior" Warrior: *strips out of his battered plate armor* "And beside you I shall stand like the dwarven walls of the deep, for no greater armor exists than this" vs. [D&D 3.x] Wizard: "Hey, does anybody want this ring of fire resistance? I already have a better resistance because of my fiendish heritage and I am probably going to cast Mass Energy Resistance on everyone anyway, so its not going to stack. No? I'll just put it in the portable hole in the Jewelry Department" Rogue: "That waraxe looks pretty sweet, but no way am I going to waste a feat on it. I already have to take the crappy Endurance next level so I can get that sweet Die-Hard at 15th. You want it Fighter? Fighter: "Man! That thing is a +5 vorpal waraxe of doom! Too bad I specialized in the greatsword otherwise that would rule. Throw it in the Hole and maybe we can trade it in for some potions. *party walks off* Wizard: "Hey, did someone grab that +3 scalemail?" Rogue: "Can't wear it." Warrior: "Nah, my plate I got at 3rd level is better" DS [/QUOTE]
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