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What was so bad about DMing 3x?
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<blockquote data-quote="AZRogue" data-source="post: 4041865" data-attributes="member: 3963"><p>One thing I forgot to add (and I'm not up to going through the whole thread right now, so not sure if anyone else mentioned it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) is that in 3E, once your BAB got high enough to allow for multiple attacks a round, most movement stopped. It was all "I Full Attack, and 5' step". That didn't bug me at first, but after running encounter after encounter, it became clear that it just wasn't as effective to keep moving as it was to stay in one spot and trade blows until something died. </p><p></p><p>The movement in 4E seems to encourage a lot of movement which I think will help keep things Dynamic. That alone will breath a bit of life into things. </p><p></p><p>And, since I'm posting, I just wanted to re-state my opinion that after level 12 or so, designing an encounter or NPC really started to feel like doing your taxes. I can't stress how much that annoyed the Hell out of me. I like to make NPCs, always have, and love to come up with monsters and characters with personalities and quirks and gestures that make them instantly recognizable to the PCs when they pop back up later, but the rest of it, the calculating stats, and recalculating stats as items were added or feats were changed, was so boring that it just drained me. 5 hours of tedious unenjoyment that felt like a punishment (preparation) did not make up for the 5 hours of awesome fun at the gaming table. </p><p></p><p>Not that all of this matters, really. It's clear that quite a few people DID have problems with DMing the game. I just hope that 4E addresses some of those issues.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4041865, member: 3963"] One thing I forgot to add (and I'm not up to going through the whole thread right now, so not sure if anyone else mentioned it :) ) is that in 3E, once your BAB got high enough to allow for multiple attacks a round, most movement stopped. It was all "I Full Attack, and 5' step". That didn't bug me at first, but after running encounter after encounter, it became clear that it just wasn't as effective to keep moving as it was to stay in one spot and trade blows until something died. The movement in 4E seems to encourage a lot of movement which I think will help keep things Dynamic. That alone will breath a bit of life into things. And, since I'm posting, I just wanted to re-state my opinion that after level 12 or so, designing an encounter or NPC really started to feel like doing your taxes. I can't stress how much that annoyed the Hell out of me. I like to make NPCs, always have, and love to come up with monsters and characters with personalities and quirks and gestures that make them instantly recognizable to the PCs when they pop back up later, but the rest of it, the calculating stats, and recalculating stats as items were added or feats were changed, was so boring that it just drained me. 5 hours of tedious unenjoyment that felt like a punishment (preparation) did not make up for the 5 hours of awesome fun at the gaming table. Not that all of this matters, really. It's clear that quite a few people DID have problems with DMing the game. I just hope that 4E addresses some of those issues. [/QUOTE]
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