Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 4042237" data-attributes="member: 9053"><p>I am running a higher level D&D campaign now (just hitting 13th level) and all I can say is ... ugh! The real problem is that D&D at this level doesn't have to be complicated, there are just many character builds that make it so.</p><p></p><p>In the game I'm running now, we have basically five characters: a tattooed monk, a scout, a dwarven fighter, a paragon elf wizard and a kobold sorcerer.</p><p></p><p>The first three characters are a piece of cake to run a game for. They're powerful, but not too bad by any means. They can effectively deal with threats at or above the CR pretty well, especially the dwarf, who has the two weapon pounce thing down pat.</p><p></p><p>It's the other two characters who are nightmares. The elf is a conjuration specialist with the sudden teleport ability, and he uses all of the "mark of" buff spells to make him far more effective in combats than he should be. The spells from the last few splat books ... ugh! Why anyone would use stoneskin with it's pricy material component when they could cast mark of earth and get the benefits for a combat for no cost. It beats me.</p><p></p><p>The kobold sorcerer? All I can say is races of the dragon + dragon magic can be very broken. I love the "wings of cover" spell, which gives him total cover against one attack aimed at him every turn ... at the cost of a single level 2 spell slot. Level 13 sorcerers have a lot of spell slots they can use for that type of thing. I've told them that EVERY sorcerer they run into will be taking this spell, which made them more than a little perturbed.</p><p></p><p>The real problem is that these abilities can be balanced fairly well, if you're running the characters <strong>exactly </strong> by the rules and keeping all of the restrictions for each spell and ability working together in total, but it just gets far too complicated. None of my players are cheaters, but I've found many mistakes in their builds or in how they combine them together when I really start to look at the characters, and that cheezes the players off at me ... even though it really shouldn't.</p><p></p><p>All I can say is "bring on 4E" and restore some sanity to the game ... even if it's only for a little while.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4042237, member: 9053"] I am running a higher level D&D campaign now (just hitting 13th level) and all I can say is ... ugh! The real problem is that D&D at this level doesn't have to be complicated, there are just many character builds that make it so. In the game I'm running now, we have basically five characters: a tattooed monk, a scout, a dwarven fighter, a paragon elf wizard and a kobold sorcerer. The first three characters are a piece of cake to run a game for. They're powerful, but not too bad by any means. They can effectively deal with threats at or above the CR pretty well, especially the dwarf, who has the two weapon pounce thing down pat. It's the other two characters who are nightmares. The elf is a conjuration specialist with the sudden teleport ability, and he uses all of the "mark of" buff spells to make him far more effective in combats than he should be. The spells from the last few splat books ... ugh! Why anyone would use stoneskin with it's pricy material component when they could cast mark of earth and get the benefits for a combat for no cost. It beats me. The kobold sorcerer? All I can say is races of the dragon + dragon magic can be very broken. I love the "wings of cover" spell, which gives him total cover against one attack aimed at him every turn ... at the cost of a single level 2 spell slot. Level 13 sorcerers have a lot of spell slots they can use for that type of thing. I've told them that EVERY sorcerer they run into will be taking this spell, which made them more than a little perturbed. The real problem is that these abilities can be balanced fairly well, if you're running the characters [B]exactly [/B] by the rules and keeping all of the restrictions for each spell and ability working together in total, but it just gets far too complicated. None of my players are cheaters, but I've found many mistakes in their builds or in how they combine them together when I really start to look at the characters, and that cheezes the players off at me ... even though it really shouldn't. All I can say is "bring on 4E" and restore some sanity to the game ... even if it's only for a little while. --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What was so bad about DMing 3x?
Top