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*Pathfinder & Starfinder
What was so bad about DMing 3x?
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<blockquote data-quote="Moggthegob" data-source="post: 4044902" data-attributes="member: 49515"><p>Something interesting ive discovered is that most of the proponents of 3.5 ive met are the Living Greyhawk type. Living Greyhawk is inherently the most balanced system of 3.5 out there that bans use of a lot of the obviously broken things, but still leaves plenty of options and actually has an answer for the "these magic items are boring" problem. If you want anything other than a +1 to your weapon or armor you have to gain access. Thats the other thing it does to solve problems, you sell all of our loot and take cash.</p><p></p><p>They have higher level adventures which even the most experienced players have a hell of a time with. They roll out environmental or visibility rules. They do something with interesting environments and terrain rules. And they bust out some cheesy or unexpected combos and expect you to roll with the punches. My Diviner6/Divine oracle 2/Loremaster 8(yes I played a diviner) who was my first character, as incredibly useful at all levels simply for his ability to figure out hat the heck these things we were fighting were.</p><p></p><p>But that said, at all levels, the fighters really got to shine. A lot of the time the most useful things our casters could do was get the fighter into position. That says alot. Thats without the Book o' Nine Cheeses. Including my favorite guy:</p><p>fighter4/Knight3/Exotic Weapon Master 3/Knight Protector 3</p><p>He had all kinds of tricks up his sleeves: Trip, Disarm, Grapple(thank you Red Hand of Doom), Combat reflexes( while enlarged he made the 20 feet around him unpassable without get smacked a lot. I fought from on back of horse which made the chain fighting even cooler looking. Of course he had the classics: Power Attack, Cleave, Great Cleave, Supreme Cleave(thank you Knight protector). And finally melee evasion which is NICE( the ability to negate an attack by rolling a higher attack roll.) Also, the standard fare of fighter types: Weapon focus, Weapon Specialization, and melee weapon mastery and the ability to bull rush at the end of a attack is the feat im picking up at 15th. I will miss LG, it was the only way iveever made it to high level play.</p></blockquote><p></p>
[QUOTE="Moggthegob, post: 4044902, member: 49515"] Something interesting ive discovered is that most of the proponents of 3.5 ive met are the Living Greyhawk type. Living Greyhawk is inherently the most balanced system of 3.5 out there that bans use of a lot of the obviously broken things, but still leaves plenty of options and actually has an answer for the "these magic items are boring" problem. If you want anything other than a +1 to your weapon or armor you have to gain access. Thats the other thing it does to solve problems, you sell all of our loot and take cash. They have higher level adventures which even the most experienced players have a hell of a time with. They roll out environmental or visibility rules. They do something with interesting environments and terrain rules. And they bust out some cheesy or unexpected combos and expect you to roll with the punches. My Diviner6/Divine oracle 2/Loremaster 8(yes I played a diviner) who was my first character, as incredibly useful at all levels simply for his ability to figure out hat the heck these things we were fighting were. But that said, at all levels, the fighters really got to shine. A lot of the time the most useful things our casters could do was get the fighter into position. That says alot. Thats without the Book o' Nine Cheeses. Including my favorite guy: fighter4/Knight3/Exotic Weapon Master 3/Knight Protector 3 He had all kinds of tricks up his sleeves: Trip, Disarm, Grapple(thank you Red Hand of Doom), Combat reflexes( while enlarged he made the 20 feet around him unpassable without get smacked a lot. I fought from on back of horse which made the chain fighting even cooler looking. Of course he had the classics: Power Attack, Cleave, Great Cleave, Supreme Cleave(thank you Knight protector). And finally melee evasion which is NICE( the ability to negate an attack by rolling a higher attack roll.) Also, the standard fare of fighter types: Weapon focus, Weapon Specialization, and melee weapon mastery and the ability to bull rush at the end of a attack is the feat im picking up at 15th. I will miss LG, it was the only way iveever made it to high level play. [/QUOTE]
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What was so bad about DMing 3x?
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