Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was so bad about unearthed arcana 1e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9746478" data-attributes="member: 29398"><p>Some of the new spells were highly overpowered and flat-out broken as written. Others were nearly useless.</p><p></p><p>Ditto for the new magic items.</p><p></p><p>The new classes were pure power creep (Cavalier) or hopeless (Acrobat) or unplayable as written (Barbarian). The new abilities for existing classes e.g. Fighters' weapon specialization were also just power creep.</p><p></p><p>Comeliness was pointless; just another place to dump a bad stat.</p><p></p><p>The new roll-up method was more pure power creep.</p><p></p><p>Some parts e.g. the expanded treatise on polearms were of interest only to a very select few and kinda wasted on the rest of us.</p><p></p><p>=====</p><p>EDIT to add: Forgot about the new PC-playable races. All bad. Dumb ideas from which the game has never recovered.</p><p></p><p>Also forgot about the relaxed demi-human level limits and greater class options; those were good, and we'd largely already done that before UA came out.</p><p>=====</p><p></p><p>Put that all together and most of the book was, as written, a big disappointment to someone running original 1e.</p><p></p><p>There's a few gems in it, though, if you dig and are willing to do some kitbashing. Cavalier (or Knight) as a class concept is good, just needs rewriting. The Cavaliers' percentile-increment system for stat improvement is brilliant and should have been applied to every class. A fair number of the spells and items are salvageable with some rewriting and adjustments. Weapon spec. works great if it's toned down a bit and the benefits made incremental across levels rather than coming all at once. And so on.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9746478, member: 29398"] Some of the new spells were highly overpowered and flat-out broken as written. Others were nearly useless. Ditto for the new magic items. The new classes were pure power creep (Cavalier) or hopeless (Acrobat) or unplayable as written (Barbarian). The new abilities for existing classes e.g. Fighters' weapon specialization were also just power creep. Comeliness was pointless; just another place to dump a bad stat. The new roll-up method was more pure power creep. Some parts e.g. the expanded treatise on polearms were of interest only to a very select few and kinda wasted on the rest of us. ===== EDIT to add: Forgot about the new PC-playable races. All bad. Dumb ideas from which the game has never recovered. Also forgot about the relaxed demi-human level limits and greater class options; those were good, and we'd largely already done that before UA came out. ===== Put that all together and most of the book was, as written, a big disappointment to someone running original 1e. There's a few gems in it, though, if you dig and are willing to do some kitbashing. Cavalier (or Knight) as a class concept is good, just needs rewriting. The Cavaliers' percentile-increment system for stat improvement is brilliant and should have been applied to every class. A fair number of the spells and items are salvageable with some rewriting and adjustments. Weapon spec. works great if it's toned down a bit and the benefits made incremental across levels rather than coming all at once. And so on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was so bad about unearthed arcana 1e?
Top