Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was so bad about unearthed arcana 1e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9747718" data-attributes="member: 6877472"><p>Enchantment and Illusion magic are wildly inconsistent in D&D. The ability to beguile and trick others with magic could, in fact, be quite powerful, and that's part of the problem, I think. If an Illusionist pulls off something with a level 2 spell that other casters can only do with higher level spells, many DM's tend to feel like the players are "getting away with something", and we can't have that!</p><p></p><p>There's also something deeply rooted in our psyches that hates to be tricked. We like to think we're not gullible, that we can't be conned or fooled easily, despite all evidence to the contrary. You can con people into buying bridges and out of their wealth. The human eye is the organ we rely on the most, but it's not our most reliable sense.</p><p></p><p>And there are DM's who especially don't like it when their NPC's are being tricked by a silly illusion or enchantment. Wording a Command or Suggestion properly involves the same kind of legalistic attention of detail one expects from a Wish spell, with everyone looking to exploit a loophole.</p><p></p><p>Many creatures have resistances or even immunities to these kinds of spells as well. Illusion, in particular, rewards "skilled play" with it's open-ended effects more than most other kinds of magic. In the hand of a cunning player, with a permissive DM, you can get away with murder. In less ideal situations, you'd be better off conjuring the real thing with magic than playing around with "fake" versions of other spells.</p><p></p><p>The 1e Illusionist not only suffers from this at many tables, but then you have the added insult that, at the heights of power, you're allowed to cast...low level Magic-User spells! It really feels like the game books themselves are saying "but you're not a <strong>real</strong> spellcaster, of course!".</p><p></p><p>And it's not like the Magic-User couldn't cast a good number of Illusions already, just adding to the "why play an Illusionist?" question.</p><p></p><p>Don't get me wrong, I would love to play an Enchanter or an Illusionist. But past experience has told me that outside of "does exactly what it says on the tin" Illusions like Invisibility or Blur, you can easily avoid the entire school of magic and do just fine. And Enchantments are even worse!</p><p></p><p>And that's before we even get into the ability to disbelieve in illusions in AD&D! It shouldn't be this way, but too often, it seems like the deck is stacked against you for no real reason other than nobody wants to be fooled.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9747718, member: 6877472"] Enchantment and Illusion magic are wildly inconsistent in D&D. The ability to beguile and trick others with magic could, in fact, be quite powerful, and that's part of the problem, I think. If an Illusionist pulls off something with a level 2 spell that other casters can only do with higher level spells, many DM's tend to feel like the players are "getting away with something", and we can't have that! There's also something deeply rooted in our psyches that hates to be tricked. We like to think we're not gullible, that we can't be conned or fooled easily, despite all evidence to the contrary. You can con people into buying bridges and out of their wealth. The human eye is the organ we rely on the most, but it's not our most reliable sense. And there are DM's who especially don't like it when their NPC's are being tricked by a silly illusion or enchantment. Wording a Command or Suggestion properly involves the same kind of legalistic attention of detail one expects from a Wish spell, with everyone looking to exploit a loophole. Many creatures have resistances or even immunities to these kinds of spells as well. Illusion, in particular, rewards "skilled play" with it's open-ended effects more than most other kinds of magic. In the hand of a cunning player, with a permissive DM, you can get away with murder. In less ideal situations, you'd be better off conjuring the real thing with magic than playing around with "fake" versions of other spells. The 1e Illusionist not only suffers from this at many tables, but then you have the added insult that, at the heights of power, you're allowed to cast...low level Magic-User spells! It really feels like the game books themselves are saying "but you're not a [B]real[/B] spellcaster, of course!". And it's not like the Magic-User couldn't cast a good number of Illusions already, just adding to the "why play an Illusionist?" question. Don't get me wrong, I would love to play an Enchanter or an Illusionist. But past experience has told me that outside of "does exactly what it says on the tin" Illusions like Invisibility or Blur, you can easily avoid the entire school of magic and do just fine. And Enchantments are even worse! And that's before we even get into the ability to disbelieve in illusions in AD&D! It shouldn't be this way, but too often, it seems like the deck is stacked against you for no real reason other than nobody wants to be fooled. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What was so bad about unearthed arcana 1e?
Top