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General Tabletop Discussion
*TTRPGs General
What was so magical about 1E/OD&D art?
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<blockquote data-quote="pawsplay" data-source="post: 3219854" data-attributes="member: 15538"><p>In my opinion, the best art, of the new and the old, has a dreamlike quality. Ideally, the underlying elements are recognizable, comprehensible, and appropriate. But the scene itself evokes something out of the ordinary. For instance, a gang of adventurers in medieval gear is something that can reside easily in the imagination; the scene before them might seem stark, or mysterious, or glorious. The classic Erol Otus cover really works because the figures are presented in good detail, but the scene itself is flat, almost unreal. The dragon has an uneathly quality to it. The characters look stylized, yet if you can look close, you can see the lighting is extremely well done. It's painterly. It's fairly realistic, but with dashes of cartoonery, surrealism, and magic realism.</p><p></p><p>It's sort of like Hyperborean jazz.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3219854, member: 15538"] In my opinion, the best art, of the new and the old, has a dreamlike quality. Ideally, the underlying elements are recognizable, comprehensible, and appropriate. But the scene itself evokes something out of the ordinary. For instance, a gang of adventurers in medieval gear is something that can reside easily in the imagination; the scene before them might seem stark, or mysterious, or glorious. The classic Erol Otus cover really works because the figures are presented in good detail, but the scene itself is flat, almost unreal. The dragon has an uneathly quality to it. The characters look stylized, yet if you can look close, you can see the lighting is extremely well done. It's painterly. It's fairly realistic, but with dashes of cartoonery, surrealism, and magic realism. It's sort of like Hyperborean jazz. [/QUOTE]
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What was so magical about 1E/OD&D art?
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