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What was so magical about 1E/OD&D art?
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<blockquote data-quote="tx7321" data-source="post: 3220017" data-attributes="member: 43146"><p>Q: "As someone in his mid 30's, this depresses me: I want my sense of wonder back. "</p><p></p><p>Nah, don't buy this guys story. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> He's just gunning for more public grant money. </p><p></p><p>PawsPlay wrote: "In my opinion, the best art, of the new and the old, has a dreamlike quality. Ideally, the underlying elements are recognizable, comprehensible, and appropriate. But the scene itself evokes something out of the ordinary. For instance, a gang of adventurers in medieval gear is something that can reside easily in the imagination"</p><p></p><p>Great observation. It definitely had that dream quality...it literally was illustrating the battle going on in the artists imagination. Early 1E/OD&D has a strong since of motion, like your watching that event. Later 2E and now 3E/D20 is much stiffer, almost portrait or still life like. But the model is asked to hold some extreme pose. </p><p></p><p>I think the early 1E stuff does have a more painterly quality to it, more "fine art" then "commercial art" look. Ironically, some of the 2E artists were the most proficient with their mediums...but what they painted was dead (to me anyway). </p><p></p><p>Another difference was that body proportions were "normal" in 1E art, but still hardenned and tough looking...like you'd expect adventurers fighting trolls to be. In 2E the figures started to take on modern hair cuts, feathers, etc. and also started to look like modern people. As if the artist were literally painting their personal out of shape friends.</p><p> </p><p>Then with 3E, there is a trend to make body proportions that are completely unbelievable. check out the hips and thighs of the way girls and guys are painted by D20 artists to see what I mean...thats just one example. Its almost like their trying to blend the 2 sexes, almost a hermaphrodite-ic style. </p><p></p><p>Also, painting tattoos, modern haircuts, elves with giant ears, dwarves with huge round bulbous noses, etc. just drives the viewer further away from the generic fantasy look (even if it does cetch your attention), and thus hurt rather then help the player get into the game</p><p>(as todays art doesnt' match their own imaginations). Imagine if Lagolas had the huge ears that 3E art depicts; or if Aragorn was running around with jumbo thighs wearing spikey armor. Half the audiance would have walked out of the theaters. Yet were told to LOVE the 3E style of art. Its trendy after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="tx7321, post: 3220017, member: 43146"] Q: "As someone in his mid 30's, this depresses me: I want my sense of wonder back. " Nah, don't buy this guys story. :D He's just gunning for more public grant money. PawsPlay wrote: "In my opinion, the best art, of the new and the old, has a dreamlike quality. Ideally, the underlying elements are recognizable, comprehensible, and appropriate. But the scene itself evokes something out of the ordinary. For instance, a gang of adventurers in medieval gear is something that can reside easily in the imagination" Great observation. It definitely had that dream quality...it literally was illustrating the battle going on in the artists imagination. Early 1E/OD&D has a strong since of motion, like your watching that event. Later 2E and now 3E/D20 is much stiffer, almost portrait or still life like. But the model is asked to hold some extreme pose. I think the early 1E stuff does have a more painterly quality to it, more "fine art" then "commercial art" look. Ironically, some of the 2E artists were the most proficient with their mediums...but what they painted was dead (to me anyway). Another difference was that body proportions were "normal" in 1E art, but still hardenned and tough looking...like you'd expect adventurers fighting trolls to be. In 2E the figures started to take on modern hair cuts, feathers, etc. and also started to look like modern people. As if the artist were literally painting their personal out of shape friends. Then with 3E, there is a trend to make body proportions that are completely unbelievable. check out the hips and thighs of the way girls and guys are painted by D20 artists to see what I mean...thats just one example. Its almost like their trying to blend the 2 sexes, almost a hermaphrodite-ic style. Also, painting tattoos, modern haircuts, elves with giant ears, dwarves with huge round bulbous noses, etc. just drives the viewer further away from the generic fantasy look (even if it does cetch your attention), and thus hurt rather then help the player get into the game (as todays art doesnt' match their own imaginations). Imagine if Lagolas had the huge ears that 3E art depicts; or if Aragorn was running around with jumbo thighs wearing spikey armor. Half the audiance would have walked out of the theaters. Yet were told to LOVE the 3E style of art. Its trendy after all. :confused: [/QUOTE]
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What was so magical about 1E/OD&D art?
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