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What was so magical about 1E/OD&D art?
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<blockquote data-quote="tx7321" data-source="post: 3228869" data-attributes="member: 43146"><p>Wayne: "The 'arguement' is that the idea that there is an overarching message conveyed by the art in the various editions of the PHB and DMG is just silly."</p><p></p><p>As far as I know, no one is claiming there is "an overarching message" to early 1E art. There just saying it captured the mood (ie. a bunch of cool guys exploring dark and mysterious places filled with monsters, treasure, and traps...that there was always something more just out of sight...that the focus of the game was the setting and monsters (not the characters)... and it was about "high adventure", it allowed the viewer to imagine himself as the person in the painting or illustration because it wasn't so photo-real. What came later was a switch from early 1Es "adventure focus" to 2Es linear story focus (well that really started with Dragonlance) followed by 3Es character focus (likely a reflection of Magics influence). If you think about it, 1E would be a terrible style of art to portray 3E, and vice versa. </p><p></p><p> Fisher, I was responding to a claim that one could tell if an artists was a hobbiest or professional by looking at their work. I was simply pointing out thats not always that easy (some may truely be "amatures" while others might be masters that just paint in a similar style...perhaps to capture a mood better then extreme realism can.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3228869, member: 43146"] Wayne: "The 'arguement' is that the idea that there is an overarching message conveyed by the art in the various editions of the PHB and DMG is just silly." As far as I know, no one is claiming there is "an overarching message" to early 1E art. There just saying it captured the mood (ie. a bunch of cool guys exploring dark and mysterious places filled with monsters, treasure, and traps...that there was always something more just out of sight...that the focus of the game was the setting and monsters (not the characters)... and it was about "high adventure", it allowed the viewer to imagine himself as the person in the painting or illustration because it wasn't so photo-real. What came later was a switch from early 1Es "adventure focus" to 2Es linear story focus (well that really started with Dragonlance) followed by 3Es character focus (likely a reflection of Magics influence). If you think about it, 1E would be a terrible style of art to portray 3E, and vice versa. Fisher, I was responding to a claim that one could tell if an artists was a hobbiest or professional by looking at their work. I was simply pointing out thats not always that easy (some may truely be "amatures" while others might be masters that just paint in a similar style...perhaps to capture a mood better then extreme realism can. [/QUOTE]
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What was so magical about 1E/OD&D art?
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