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What was so magical about 1E/OD&D art?
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<blockquote data-quote="Delta" data-source="post: 3229190" data-attributes="member: 40269"><p>I do think this is an interesting and telling observation. I'd suggest that part of why this happens is through the use of the iconic characters -- in some sense they <em>can't</em> be dead or lost, because clearly they develop through all levels 1-20 in various contexts. The iconics are presented as faces that will always be around to introduce new rules, so they can't be in trouble, and by happenstance they therefore suggest that that will be true about your PCs as well.</p><p></p><p>The really interesting thing is the <em>raise dead</em> illustration on 3.0 PHB p. 153 (now <em>that's</em> probably the worst situation portrayed in the book). The healer is Jozan. The victim? An unknown "friend", not apparently an iconic, the only such figure in the PHB.</p></blockquote><p></p>
[QUOTE="Delta, post: 3229190, member: 40269"] I do think this is an interesting and telling observation. I'd suggest that part of why this happens is through the use of the iconic characters -- in some sense they [i]can't[/i] be dead or lost, because clearly they develop through all levels 1-20 in various contexts. The iconics are presented as faces that will always be around to introduce new rules, so they can't be in trouble, and by happenstance they therefore suggest that that will be true about your PCs as well. The really interesting thing is the [i]raise dead[/i] illustration on 3.0 PHB p. 153 (now [i]that's[/i] probably the worst situation portrayed in the book). The healer is Jozan. The victim? An unknown "friend", not apparently an iconic, the only such figure in the PHB. [/QUOTE]
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What was so magical about 1E/OD&D art?
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