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What was so magical about 1E/OD&D art?
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<blockquote data-quote="tx7321" data-source="post: 3232547" data-attributes="member: 43146"><p>Darth: "Well you've pretty much lost me at this point. Somehow you see "machismo" and "inner vision" and "spirit" where I see some cool atmospheric illustrations along side some goofy filler material (a description which can apply to all editions IMO). You imagine some bearded rebels flipping the bird to society while striving to produce art in its purest form."</p><p></p><p>Machismo relates to throwing caution to the wind and putting out just what you want to put out, without compromising your vision. And thats what 1E pre UA is. </p><p></p><p>Anyhow, the comment relates not just to this example, This was a general time period evolution, going from pre-PC (early 80s and before) to PC (mid 80s and after). There are still those who buck the trend, some perish some do extremely well (doing the opposite of what they are advised). </p><p></p><p></p><p>As far as TSR goes, it developed with Gygax having control over the product in the begining(and thus controlling what art was used where and who was to do it). Now, I think I read Tramp was friends with Gary (I don't know when that developed or how long it lasted). Also, if you've communicated much with Gygax, you'll see he's not the type to be PC, nor listen to anyone else over his own instinct (like a marketer worried about mommy being scared of Billy playing with a demonology book). </p><p></p><p>As for flip flops, I don't see Gygax in them.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3232547, member: 43146"] Darth: "Well you've pretty much lost me at this point. Somehow you see "machismo" and "inner vision" and "spirit" where I see some cool atmospheric illustrations along side some goofy filler material (a description which can apply to all editions IMO). You imagine some bearded rebels flipping the bird to society while striving to produce art in its purest form." Machismo relates to throwing caution to the wind and putting out just what you want to put out, without compromising your vision. And thats what 1E pre UA is. Anyhow, the comment relates not just to this example, This was a general time period evolution, going from pre-PC (early 80s and before) to PC (mid 80s and after). There are still those who buck the trend, some perish some do extremely well (doing the opposite of what they are advised). As far as TSR goes, it developed with Gygax having control over the product in the begining(and thus controlling what art was used where and who was to do it). Now, I think I read Tramp was friends with Gary (I don't know when that developed or how long it lasted). Also, if you've communicated much with Gygax, you'll see he's not the type to be PC, nor listen to anyone else over his own instinct (like a marketer worried about mommy being scared of Billy playing with a demonology book). As for flip flops, I don't see Gygax in them. [/QUOTE]
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What was so magical about 1E/OD&D art?
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