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What was so magical about 1E/OD&D art?
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<blockquote data-quote="tx7321" data-source="post: 3236532" data-attributes="member: 43146"><p>Yes, thats a huge difference! AD&D 1E took themes from adult books, and adult fantasy concepts. Thats why everyone depicted is mature and in their 40s. 1E was a game made by and for gamers (who at the time were 30-40 year olds playing chain mail. I took to it so well because I actually felt like I was sneaking into a "grown up" game. Not unlike the first time going into a real bar and ordering some drinks with your fake ID, and hanging out with "grown ups". </p><p></p><p>3E does seem to be creating artwork heavily influenced by products geared toward younger gamers. And I think the same could be said for alot of 2E stuff. </p><p></p><p>Hell look at TV today, every star looks like there under 20. I think adults want to see themselves as young or something.</p><p></p><p>Q: "This attitude is what I take issue with. TSR didn't drop "us" 1Eers. I was a "1Eer", and with the exception of 2-3 gamers I can think of, so is everyone else I've ever played with. When 2E came out I, and everyone I knew, became a 2Eer. Later, when 3E came out I, and everyone I know, became a 3Eer. They didn't drop "us", "we" moved on, leaving you behind."</p><p></p><p></p><p>I think your miss-understanding me. If 4E came out with transexual characters who's goal was instead of killing monsters finding mates with each other, you'd be "left behind" (I hope) in the since that the game system you presently play would no longer have new material printed to support it. Thats what happened in 1E. We went from modules (like B2) with very short intros. to long overblown romance style modules with linear plots that followed popular books. So, your group liked that and you adjusted...great. But alot of the rest of us didn't like the changes and switched to other companies. It would be like if tomarrow Monopoly II came out and Monopoly went out of print. I understand why TSR did this, and I don't blame them...they were needing money desperately, and focused on the segment of their market who were buying just about anything published...you know the ones that had stacks and stacks of everything they could get their hands on (unlike me who owned the 3 core books, UA and about 4 modules, and that was alot for my group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="tx7321, post: 3236532, member: 43146"] Yes, thats a huge difference! AD&D 1E took themes from adult books, and adult fantasy concepts. Thats why everyone depicted is mature and in their 40s. 1E was a game made by and for gamers (who at the time were 30-40 year olds playing chain mail. I took to it so well because I actually felt like I was sneaking into a "grown up" game. Not unlike the first time going into a real bar and ordering some drinks with your fake ID, and hanging out with "grown ups". 3E does seem to be creating artwork heavily influenced by products geared toward younger gamers. And I think the same could be said for alot of 2E stuff. Hell look at TV today, every star looks like there under 20. I think adults want to see themselves as young or something. Q: "This attitude is what I take issue with. TSR didn't drop "us" 1Eers. I was a "1Eer", and with the exception of 2-3 gamers I can think of, so is everyone else I've ever played with. When 2E came out I, and everyone I knew, became a 2Eer. Later, when 3E came out I, and everyone I know, became a 3Eer. They didn't drop "us", "we" moved on, leaving you behind." I think your miss-understanding me. If 4E came out with transexual characters who's goal was instead of killing monsters finding mates with each other, you'd be "left behind" (I hope) in the since that the game system you presently play would no longer have new material printed to support it. Thats what happened in 1E. We went from modules (like B2) with very short intros. to long overblown romance style modules with linear plots that followed popular books. So, your group liked that and you adjusted...great. But alot of the rest of us didn't like the changes and switched to other companies. It would be like if tomarrow Monopoly II came out and Monopoly went out of print. I understand why TSR did this, and I don't blame them...they were needing money desperately, and focused on the segment of their market who were buying just about anything published...you know the ones that had stacks and stacks of everything they could get their hands on (unlike me who owned the 3 core books, UA and about 4 modules, and that was alot for my group ;) ). [/QUOTE]
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What was so magical about 1E/OD&D art?
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