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What was so magical about 1E/OD&D art?
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<blockquote data-quote="Ourph" data-source="post: 3237494" data-attributes="member: 20239"><p>Sorry. Yes there is. Creating artwork that's familiar to kids because it's similar to things they are already interested doesn't preclude adults from liking the art too. Are you actually suggesting that if kids like it, it must be crap?</p><p></p><p></p><p></p><p>I have no idea and WotC doesn't either. TSR didn't do marketing research to find out who exactly was playing their games and in what numbers until the mid to late 80's (after the peak of D&D's popularity), so those numbers just aren't available .... to anyone. As for ENworl being OK for a quick guestimation, I still find that laughable. ENworld attracts a specific, older, demographic of gamers. It's in no way representative of gamer culture as a whole even today. To suggest that it's somehow representative of the demographics of gamer culture from 30 years ago is ludicrous.</p><p></p><p></p><p></p><p>I have to disagree with this. Otus's work is similar in many respects to current artwork of the time in adult weird fiction and fantasy magazines. Look at the work published in Weird Tales and Analog during that time period and Otus doesn't stand out as anything unusual. There was nothing to give it a "kiddie" stigma compared to contemporary artists. If anything the manga-inspired poses and costumes of the current edition of D&D do more to stigmatize the game than Erol Otus or any of his contemporaries did.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3237494, member: 20239"] Sorry. Yes there is. Creating artwork that's familiar to kids because it's similar to things they are already interested doesn't preclude adults from liking the art too. Are you actually suggesting that if kids like it, it must be crap? I have no idea and WotC doesn't either. TSR didn't do marketing research to find out who exactly was playing their games and in what numbers until the mid to late 80's (after the peak of D&D's popularity), so those numbers just aren't available .... to anyone. As for ENworl being OK for a quick guestimation, I still find that laughable. ENworld attracts a specific, older, demographic of gamers. It's in no way representative of gamer culture as a whole even today. To suggest that it's somehow representative of the demographics of gamer culture from 30 years ago is ludicrous. I have to disagree with this. Otus's work is similar in many respects to current artwork of the time in adult weird fiction and fantasy magazines. Look at the work published in Weird Tales and Analog during that time period and Otus doesn't stand out as anything unusual. There was nothing to give it a "kiddie" stigma compared to contemporary artists. If anything the manga-inspired poses and costumes of the current edition of D&D do more to stigmatize the game than Erol Otus or any of his contemporaries did. [/QUOTE]
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What was so magical about 1E/OD&D art?
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