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What was so magical about 1E/OD&D art?
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<blockquote data-quote="I'm A Banana" data-source="post: 3238878" data-attributes="member: 2067"><p>I dunno 'bout you, but I've never introduced a threat to the party that they weren't expected to fight and resist and usually win against. Sometimes they won't (that's what makes it a game, after all), but then one or two people die and one or two more people join up and they try again with a different approach (which might be harder now that they've failed once), and THEN they overcome. Even in playing the game, the party eventually prevails. It might not be the same party as when it started, it might not be against the same force that they were fighting at first, but the game only continues as long as the heroes keep fighting evil, and they can't fight evil if they're dead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In other words, individual heroes may fail (like Jozan's friend, or Devis in that Cityscape picture, or Lidda with her blackened face), but this just spurs another enemy to overcome. Now resurrected, Jozan's friend goes off to become a beet farmer, and then Krusk joins the party, and then Jozan goes and gets a little vengeance. Devis's Den may burn down, but you know he's going to find the bastards who did this and find out why and get to the bottom of this mystery. </p><p></p><p></p><p></p><p>Well, the artwork in the PHB is supposed to spur players onto heroic action. The artwork in the DMG is supposed to spur DMs to diabolical challenges and help them motivate villans. They serve different purposes, I think. </p><p></p><p></p><p></p><p>It's what the game is. Heck, it's what is has been since the dawn of the dungeon. What else should it be? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3238878, member: 2067"] I dunno 'bout you, but I've never introduced a threat to the party that they weren't expected to fight and resist and usually win against. Sometimes they won't (that's what makes it a game, after all), but then one or two people die and one or two more people join up and they try again with a different approach (which might be harder now that they've failed once), and THEN they overcome. Even in playing the game, the party eventually prevails. It might not be the same party as when it started, it might not be against the same force that they were fighting at first, but the game only continues as long as the heroes keep fighting evil, and they can't fight evil if they're dead. :) In other words, individual heroes may fail (like Jozan's friend, or Devis in that Cityscape picture, or Lidda with her blackened face), but this just spurs another enemy to overcome. Now resurrected, Jozan's friend goes off to become a beet farmer, and then Krusk joins the party, and then Jozan goes and gets a little vengeance. Devis's Den may burn down, but you know he's going to find the bastards who did this and find out why and get to the bottom of this mystery. Well, the artwork in the PHB is supposed to spur players onto heroic action. The artwork in the DMG is supposed to spur DMs to diabolical challenges and help them motivate villans. They serve different purposes, I think. It's what the game is. Heck, it's what is has been since the dawn of the dungeon. What else should it be? :) [/QUOTE]
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What was so magical about 1E/OD&D art?
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